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 Forum: Inform 6 and 7 Development   Topic: Player-name-able objects

Posted: Fri Oct 19, 2018 9:21 am 

Replies: 5
Views: 24


I have to assume that must have been a design-goal: If Infocom did it, it should be doable in Inform.

I'd go as far as to say that if a system can be described in book prose, you can model it interactively in Inform as well. Sometimes it just takes some creative thinking.

 Forum: Inform 6 and 7 Development   Topic: Player-name-able objects

Posted: Fri Oct 19, 2018 9:13 am 

Replies: 5
Views: 24


Recipe Book 8:3 - check the example "Fido".

http://inform7.com/learn/man/RB_8_3.html

 Forum: Inform 6 and 7 Development   Topic: Another way to call a scene?

Posted: Fri Oct 19, 2018 8:35 am 

Replies: 4
Views: 88


You can kind of cheat around this a bit: SC1trigger is a truth state that varies. Scene 1 is a scene. Scene 1 begins when SC1trigger is true. Scene 1 ends when SC1trigger is false. Carry out examining the cursed tapestry for the third time: now SC1trigger is true. After talking to the fortune teller...

 Forum: Inform Extensions   Topic: Location Images by Emily Short

Posted: Thu Oct 18, 2018 11:27 pm 

Replies: 24
Views: 2995


Do you have the image in the Figures folder which should be under the Materials folder?

Attachment:
Screenshot 2018-10-18 23.26.07.png
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 Forum: Inform 6 and 7 Development   Topic: Another way to call a scene?

Posted: Thu Oct 18, 2018 11:20 pm 

Replies: 4
Views: 88


You can chain scenes - check the documentation, but I think you can do things like: Scene 2 begins when Scene 1 ends. Scene 2 begins when Scene 1 has been happening for six turns. Cursed Stick is a scene. Cursed stick ends badly when the player carries the stick. [Scenes won't recur unless you say t...

 Forum: Inform Extensions   Topic: Location Images by Emily Short

Posted: Thu Oct 18, 2018 8:23 pm 

Replies: 24
Views: 2995


I've moved your post into the specific topic for "Location Images". Read it over and see if it helps out. If I recall correctly, the extension downloaded from the Inform website is not the latest version, which is obtained from the Public Library inside the Inform IDE. Also, the version nu...

 Forum: General and Off-Topic Talk   Topic: Some IF gimmick concepts

Posted: Tue Oct 16, 2018 10:13 pm 

Replies: 3
Views: 123


Sounds cool! I'm a huge fan of games that play with how you interact with them, so I'd be excited to play any of them! And as I said, I wasn't trying to discourage you with the similar games at all - it's just good to know what came before. I've had so many ideas and gone OH MY GOD I AM SO BRILLIANT...

 Forum: General and Off-Topic Talk   Topic: Some IF gimmick concepts

Posted: Tue Oct 16, 2018 7:27 pm 

Replies: 3
Views: 123


The first one you rant-concealed sounds great - you should try to make that for Ectocomp! I'm not trying to discourage you from writing any of these by any means - you can put your own spin on them, but here are some similar games you might want to research along the lines of your ideas: The cyclica...

 Forum: Inform 6 and 7 Development   Topic: [I7 Door with a 4-digit passcode]

Posted: Tue Oct 16, 2018 10:30 am 

Replies: 11
Views: 259


[Moved and re-titled]

 Forum: IfComp 2018 Individual Game Discussion   Topic: Basilica de Sangre

 Post subject: Re: Basilica de Sangre
Posted: Tue Oct 16, 2018 12:44 am 

Replies: 7
Views: 367


That is the one major thing that averted me from wanting to use Quest despite its cool features - big games run slow if played online, and there is no offline runner for MacOS.
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