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 Forum: Other Development Systems   Topic: Update on Hugo for Unix

 Post subject: Re: Update on Hugo for Unix
Posted: Tue Oct 16, 2018 6:43 am 

Replies: 25
Views: 5069


For Macs we could create a Brew tap that would greatly simplify the building process on a Mac.

 Forum: Inform 6 and 7 Development   Topic: Lectrote and Vorple?

 Post subject: Re: Lectrote and Vorple?
Posted: Tue Sep 18, 2018 5:57 am 

Replies: 5
Views: 256


Probably not Lectrote directly, but you can package the Vorple interpreter with Electron (https://electronjs.org) which is what Lectrote does.

 Forum: General: Interpreters, Add-Ons, and Tools   Topic: Vorple interpreter error: Cannot enlarge memory arrays

Posted: Sat Sep 01, 2018 11:54 am 

Replies: 3
Views: 307


You can try to edit the play.html file and add a line marked below: Module.locateFile = function( name ) { return "interpreter/" + name; }; Module.TOTAL_MEMORY = 43554432; // <-- add this line here vorple.options = { // URL to the game file story: "story.gblorb" }; If that number...

 Forum: Inform 6 and 7 Development   Topic: How to get the user to input a number

Posted: Thu Aug 30, 2018 5:40 pm 

Replies: 3
Views: 297


Anything in square brackets outside text is considered a comment and ignored by the compiler, so the first else line should be "else if the number understood is not a number:" and the last line should have "else:" on its own line. Typing is an action applying to one number and re...

 Forum: Inform 6 and 7 Development   Topic: Why haven't Inform been fully open-sourced?

Posted: Sat Jun 16, 2018 1:22 am 

Replies: 10
Views: 796


Also note that these features already exist: Plus quality of life stuff such as - Ability in the Inform IDE to separate the second half into its own window which would help in multi-monitor setups with non-uniform resolutions so you can have docs on one screen and the code on the other. - Ability to...

 Forum: General: Interpreters, Add-Ons, and Tools   Topic: Vorple 3.0 release?

 Post subject: Re: Vorple 3.0 release?
Posted: Wed May 02, 2018 3:57 pm 

Replies: 6
Views: 878


Natrium729 wrote:
By the way, Juhana, I guess you accept pull requests?

Yes please! Don't worry about duplicating effort, I'm working on somewhat basic code organizational things at the moment.

 Forum: General: Interpreters, Add-Ons, and Tools   Topic: Vorple 3.0 release?

 Post subject: Re: Vorple 3.0 release?
Posted: Tue May 01, 2018 4:37 pm 

Replies: 6
Views: 878


Yes, the development time is determined by the amount of free time (or lack thereof). The good news is that the next release should be coming up within some months.

 Forum: General: Interpreters, Add-Ons, and Tools   Topic: style of notifications in vorple

Posted: Sat Apr 07, 2018 3:00 pm 

Replies: 2
Views: 432


You need to add some custom CSS: .toast-message { color: #ff0000; } #toast-container > .toast-info { background-image: none; background-color: #00ff00; } Replace .toast-info with the type of notification you want (.toast-info, .toast-success, .toast-warning or .toast-danger).

 Forum: Discussion, Hints and Reviews   Topic: Can't remember the name of a Western game I played

Posted: Wed Nov 01, 2017 8:23 am 

Replies: 2
Views: 1195


That's almost certainly Spur by Kent Tessman, first released in 1995.

 Forum: Inform 6 and 7 Development   Topic: need help setting up vorple with css

Posted: Tue Oct 17, 2017 3:25 am 

Replies: 7
Views: 1110


Sorry about the late response. CSS rules work similar to I7 rules in that the most specific rule applies. The rule on the body element applies if there isn't anything more specific. To target the prompt you can do this: body, #lineinput-prefix, #lineinput-field { color: black; background-color: #ffe...
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