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 Forum: General: Interpreters, Add-Ons, and Tools   Topic: Vorple version 3.1 available

Posted: Thu Nov 29, 2018 3:40 pm 

Replies: 13
Views: 935


The reason is somewhat convoluted and uninteresting, I'm afraid. The early proof-of-concept demos used Google's Closure library which has "goog" as its main namespace. The custom "Vorpal" methods used similarly the "vorp" namespace. Therefore because goog --> Google, th...

 Forum: Inform 6 and 7 Development   Topic: [I6] Which short game should I translate?

Posted: Tue Nov 06, 2018 8:22 am 

Replies: 10
Views: 427


IFDB lists 110 games with I6 source available: http://ifdb.tads.org/search?sortby=new&newSortBy.x=0&newSortBy.y=0&searchfor=tag%3Ai6+source+available+language%3Aen Most of those don't have an open source license though so you'd have to find the authors and ask for a permission, although ...

 Forum: General Design Discussions   Topic: How was something like this authored?

Posted: Mon Nov 05, 2018 9:23 am 

Replies: 3
Views: 497


Nope, that's literally the only thing it uses apart from short custom scripts to configure the behavior. You could theoretically do the same thing with e.g. Twine but it would require heavy layout customization.

 Forum: General Design Discussions   Topic: How was something like this authored?

Posted: Mon Nov 05, 2018 5:23 am 

Replies: 3
Views: 497


It seems to have been made by (ab)using the Swiper library (https://idangero.us/swiper). The game mechanics are very simple, it's just a matter of animating the transition to the next page. For all intents and purposes Flash is dead - all online apps are made with Javascript or something that compil...

 Forum: General: Interpreters, Add-Ons, and Tools   Topic: Vorple version 3.1 available

Posted: Sun Nov 04, 2018 4:03 pm 

Replies: 13
Views: 935


Note that the save/restore feature is not yet quite ideal: the file is saved to the virtual filesystem and the player must remember the filename when restoring. The next version will let the user download and upload an actual file.

 Forum: General: Interpreters, Add-Ons, and Tools   Topic: Vorple version 3.1 available

Posted: Sat Nov 03, 2018 8:09 am 

Replies: 13
Views: 935


The long wait is over: we've just released a new version of Vorple! Version 3.1 of both Inform 6 libraries and Inform 7 extensions can be downloaded here: vorple-if.com/download.html Documentation and getting started instuctions here Here are some highlights: - Major issues have been fixed, includin...

 Forum: Choice-based IF Development   Topic: Texture - Google Fonts - HTML?

Posted: Wed Oct 24, 2018 12:34 pm 

Replies: 2
Views: 223


⋅  Set the game font to Abel in the Texture writer ⋅  Download the game as HTML and find the line in the <head> that loads the Google fonts (<link href="...">) and replace it with the new font. Google Fonts shows the HTML code in the "Embed" view after you've...

 Forum: Other Development Systems   Topic: Update on Hugo for Unix

 Post subject: Re: Update on Hugo for Unix
Posted: Tue Oct 16, 2018 6:43 am 

Replies: 28
Views: 6359


For Macs we could create a Brew tap that would greatly simplify the building process on a Mac.

 Forum: Inform 6 and 7 Development   Topic: Lectrote and Vorple?

 Post subject: Re: Lectrote and Vorple?
Posted: Tue Sep 18, 2018 5:57 am 

Replies: 5
Views: 428


Probably not Lectrote directly, but you can package the Vorple interpreter with Electron (https://electronjs.org) which is what Lectrote does.

 Forum: General: Interpreters, Add-Ons, and Tools   Topic: Vorple interpreter error: Cannot enlarge memory arrays

Posted: Sat Sep 01, 2018 11:54 am 

Replies: 3
Views: 496


You can try to edit the play.html file and add a line marked below: Module.locateFile = function( name ) { return "interpreter/" + name; }; Module.TOTAL_MEMORY = 43554432; // <-- add this line here vorple.options = { // URL to the game file story: "story.gblorb" }; If that number...
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