intfiction.org

The Interactive Fiction Community Forum
It is currently Wed Feb 21, 2018 1:51 am

All times are UTC - 6 hours [ DST ]


Search found 105 matches
Search these results:

Author Message

 Forum: Choice-based IF Development   Topic: Text input in Ink?

 Post subject: Re: Text input in Ink?
Posted: Mon Jan 22, 2018 5:48 am 

Replies: 1
Views: 209


As far as I know. No, you can't. But probably you can capture the thing with html javascript and such.

 Forum: Announcements and Beta Testing   Topic: Anchorhead: the Illustrated Edition

Posted: Mon Jan 22, 2018 5:08 am 

Replies: 20
Views: 1111


Hey Mike,

The props are served worldwide? free shipping sounds just to great for non America.

Also, consider add to the props the old engraving that has been serving as the traditional cover for Anchorhead. Maybe printed like a postal? That would be nice.

Regards.

 Forum: Inform 6 and 7 Development   Topic: How to test whether any object is available to take

Posted: Wed Jan 17, 2018 2:44 pm 

Replies: 9
Views: 409


Rule for deciding whether all includes things inside the chest: it does not. parser nothing error internal rule response (B) is "[If the player can touch a portable thing that is not enclosed by the player]You can't use ALL in this case. Try one by one.[otherwise]There's none available."....

 Forum: Inform 6 and 7 Development   Topic: How to test whether any object is available to take

Posted: Wed Jan 17, 2018 2:07 pm 

Replies: 9
Views: 409


The adjective you want is "portable" which is the opposite of "fixed in place". If the player can touch a portable item that is not enclosed by the player... Ah!, the correct word is "thing" instead of "item" now it compiles... let's see if I manage to work a...

 Forum: Inform 6 and 7 Development   Topic: How to test whether any object is available to take

Posted: Wed Jan 17, 2018 2:03 pm 

Replies: 9
Views: 409


that seems a good idea, but this: If the player can touch a portable item that is not enclosed by the player is not working. The more far I've gone is this: Rule for deciding whether all includes things inside the chest: it does not. parser nothing error internal rule response (B) is "[If there...

 Forum: Inform 6 and 7 Development   Topic: How to test whether any object is available to take

Posted: Wed Jan 17, 2018 7:31 am 

Replies: 9
Views: 409


Hi, I need a way to know if any object is available to take in the room. Something like: To decide whether there are visible objects: if at least one thing is visible, yes; no. but with takeable. But takeable does not exists. How do I say something like if at least one thing is takeable. ??? Thanks.

 Forum: Announcements and Beta Testing   Topic: Anchorhead: the Illustrated Edition

Posted: Wed Jan 17, 2018 5:05 am 

Replies: 20
Views: 1111


This is great news Mike, congratulations! What about a mobile release? Also, I recommend you to put the egg in several nests, to improve reach and income. Consider going to every platform: App Store, Amazon Store, Play Store, Steam, Humble, Itchio and Green Man Gaming. I know, that is not a small fe...

 Forum: Competitions - General   Topic: ECTOCOMP 2017: technical advice for hosting at itchio

Posted: Tue Dec 05, 2017 6:24 am 

Replies: 1
Views: 279


update. While I was giving this advice, itchio improved the mobile support. All seems to play really nice, but I was seeing some IF games switching to landscape on mobile, with no reason. We have been experimenting with those and I think it was because the viewport dimensions. So now we detected tha...

 Forum: Competitions - General   Topic: ECTOCOMP 2017: The results

Posted: Mon Dec 04, 2017 5:39 am 

Replies: 5
Views: 486


hmmm, I dunno. Is it not a simple average? Also, all games are worthy, maybe it is just the competition was tight. Look at the differences in the scores. And yes, the system has worked pretty well to highlight top-notch works, so... it works? aside from preferences... I'm a little bit more worried t...

 Forum: General Design Discussions   Topic: Boundaries that aren't puzzles

Posted: Mon Dec 04, 2017 5:30 am 

Replies: 9
Views: 549


Some games state the nature of the barrier clearly: "This is the edge of the game world". You can use some other language more elegant than that, but I think it is better to use this kind of message. For example, Zelda Breath of the Wild use something like that, or you could add a "Yo...
Sort by:  
Page 1 of 11 [ Search found 105 matches ]


All times are UTC - 6 hours [ DST ]


Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group