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 Forum: General Design Discussions   Topic: Tips/Advice on creating an Exorcist(for hire) setting

Posted: Fri Aug 17, 2018 3:44 am 

Replies: 9
Views: 253


Sorry, but that sounds totally like Inform 7.

 Forum: General and Off-Topic Talk   Topic: Kerkerkruip second edition? When?

Posted: Sat Jul 21, 2018 4:57 am 

Replies: 19
Views: 1320


OMG, can't believe the third edition is happening thanks to my indiscretion! Ah, Victor, about the post, I meant for the blog, maybe you can copy paste that there at Kerkerkruip's blog, so it does not feels so lonely. With some instructions to go to the master branch, and explicitly saying that it i...

 Forum: General and Off-Topic Talk   Topic: Kerkerkruip second edition? When?

Posted: Tue Jul 17, 2018 2:55 pm 

Replies: 19
Views: 1320


Oh! Thank you very much for writing back! Yeah, then let's talk about it like the Third edition ;) I am very fond of Kerkerkruip, it is one of my favorites ever because there's not much quality CRPG in Interactive Fiction. I'm glad this is postponing because of the noble task of repopulating the wor...

 Forum: General: Interpreters, Add-Ons, and Tools   Topic: Fabularium - Android GLK + TADS HTML IF interpreter

Posted: Sun Jul 01, 2018 1:59 pm 

Replies: 25
Views: 3469


This is just one of best advances in outdoor IF playing! THANKS. OMG, I'm son excited... I will just shut my mind and only says one thing: Please, add Twine games deveolpment through Twee and Twee2.. Also, do you have a twitter account? OMG, one more thing. Add Ink support and creating games with In...

 Forum: General and Off-Topic Talk   Topic: Kerkerkruip second edition? When?

Posted: Thu Jun 28, 2018 5:21 am 

Replies: 19
Views: 1320


Well, this is just a question of "What happened to Kerkerkruip?" Although I imagine I already know the answer (REAL LIFE!). For the #RayuelaJam, Spanish competition for mythological games, some new people are asking about IF with RPG elements, and so today I'm remembering great IF with RPG...

 Forum: General Design Discussions   Topic: What compassless games are missing

Posted: Thu Jun 21, 2018 3:15 am 

Replies: 27
Views: 1260


So, we are in a disagreement. But that's fair because game design is not true science.

Regards!

 Forum: General Design Discussions   Topic: What compassless games are missing

Posted: Tue Jun 19, 2018 3:41 am 

Replies: 27
Views: 1260


So, summing up. An IF designer must provide the following decisions: 1) The paradigm and the unit of story. Is it the location, scene, or story node? 2) A mechanic for changing the unit of story. Is it exploration (compass, hyperlinks, go command and relative positions, dream-like visiting places......

 Forum: General Design Discussions   Topic: What compassless games are missing

Posted: Tue Jun 19, 2018 3:22 am 

Replies: 27
Views: 1260


Chandler has a point and it is an important nuance. For certain games, providing a complete maps just spoils the fun of knowing the place first hand, mapping them, or just learning their ways in the players head. So a floor plan, yes, it is no a solution for every game. For example, in Bring me a he...

 Forum: General Design Discussions   Topic: What compassless games are missing

Posted: Mon Jun 18, 2018 3:29 am 

Replies: 27
Views: 1260


Ok, I've tried to explain myself three times, but it is my fault for not be capable of express myself properly. So, instead of following with this discussion, I think it is better if I make a game out of it. Indeed I have it now. A new entry for the less than three hours future ectocomp :) I still n...

 Forum: General Design Discussions   Topic: What compassless games are missing

Posted: Fri Jun 15, 2018 11:51 am 

Replies: 27
Views: 1260


Because I got lost every time in a castle I supposedly knew like my hand. I mean, some players need that kind of "big picture", others not. Me personally yes, I prefer to being capable of doing that mental map to get my bearings and get to places more efficiently. Cast an eye to the link I...
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