About the General Design Discussions category
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0
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2082
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August 10, 2006
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Accessibility and Usability: notes for authors
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71
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35374
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December 24, 2022
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A Different Kind of Coding Amnesty
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45
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461
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April 26, 2024
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Have you ever had a parser game idea that was too linear?
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21
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320
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April 26, 2024
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Buttons in Games [split on request]
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159
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1112
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April 25, 2024
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Bad stuff. Unpopular choices. Terrible games. (In your opinions)
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133
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1284
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April 23, 2024
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Parser game conventions?
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53
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530
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April 23, 2024
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Is Cloak of Darkness illogical?
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8
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226
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April 21, 2024
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Menu design
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5
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127
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April 19, 2024
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One tester's game polish tips for parser authors
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59
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1848
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April 16, 2024
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How to avoid repetitive back-and-forth in choice-based dialog?
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5
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184
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April 11, 2024
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Your input needed [IF audience expectations]
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9
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354
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March 26, 2024
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How important is scrolling in a text game?
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38
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873
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March 21, 2024
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[WRONG DIAGNOSIS] Best Practices For Inconsistent Behaviors? (parsers)
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21
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443
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March 17, 2024
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Testing your game with ChatGPT
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17
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1035
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March 11, 2024
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The oldest known disambiguation, circa 1965
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0
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147
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March 11, 2024
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Feedback on my variable chart?
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0
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118
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March 9, 2024
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Hosting fonts
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12
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172
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March 9, 2024
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How can we enable players to ask NPC's questions about their world?
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28
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518
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February 27, 2024
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Use the player's imagination as a very key tool
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1
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127
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February 27, 2024
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How to create an annoying NPC that's... not annoying
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12
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281
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February 17, 2024
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Are IF design documents different?
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14
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482
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February 17, 2024
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Overwhelming the player with flavor dialogue
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12
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295
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February 14, 2024
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What are some examples of GOAT detail writing?
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22
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675
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February 14, 2024
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Specific procedural generation tech?
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0
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167
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February 11, 2024
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Does IF tell a Story?
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20
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646
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February 9, 2024
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Using an AI art generator to make graphics
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199
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2399
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February 2, 2024
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Authors who write many branches: Question about the roads not taken
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28
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461
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February 2, 2024
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Timed aesthetics
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30
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382
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January 30, 2024
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Breadth-first versus depth-first
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2
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180
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January 23, 2024
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