The character is always present and is included in the various ActorState specialDesc and stateDesc properties. I found the insertion of the text in the middle of all of that clunky, so I wanted to exclude it. This worked, btw. I’ll reconsider my approach. Thanks.
explaining it, if there’s definite reasons for the npc being sit, and remaining sit, and his stance weight on the story (in Italy, and many countries, greeting someone without standing up first is rather unrefined, for example) perhaps isn’t so clunky that the player is reminded of a NPC constantly being sit. (stock example of sort, a police chief NPC, and the player is a mere cop, and interacting with a sitting superior is generally the norm in a police station context)