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PostPosted: Thu May 18, 2017 8:39 pm 
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Development of this project has stopped. I apologize, I am now using Inform7.


Last edited by Ramaraunt on Fri Jun 02, 2017 2:06 pm, edited 2 times in total.

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PostPosted: Fri May 19, 2017 4:06 pm 
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New post! Multi-argumentative functions done.

https://ramaraunt.wordpress.com/2017/05 ... functions/


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PostPosted: Fri May 19, 2017 6:20 pm 
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You might enjoy this blog post on developing new IF tools. https://emshort.blog/2017/02/21/if-tool ... n-general/

What are the unique selling points of the tool you're developing?

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PostPosted: Fri May 19, 2017 9:36 pm 
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dfabulich wrote:
You might enjoy this blog post on developing new IF tools. https://emshort.blog/2017/02/21/if-tool ... n-general/

What are the unique selling points of the tool you're developing?


Its going to be a lot similar to TADS3 than ADRIFT or other IF softwares that have a user interface. You have to just type the code, which is how I prefer it. There will be no fancy GUI for designing how things work, but this means you have more control over how it ends up.

There will be two programming languages working together to get this system to work: Story Script and Ramscript. Story script will be used to handle things like objects, while Ramscript will be useful for doing action stuff with those objects when you type certain things in.

One thing is for certain, this engine is going to be entirely text based. There will be no images, no sound effects, and no buttons in the upper left corner to click on. The user interface is basically done, I just have to finish coding the interpreter of the languages.


You will not be able to compile the games you make into executables, but you will be able to run them from the program i'm making. The way it works, the games you make with this engine can't be encrypted or anything like that, so when you share your games with others, its really easy for others to edit them. The game will save levels in such a way, that it will create an entirely new game file, with the game at the point where you saved at.


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PostPosted: Sat May 20, 2017 12:02 am 
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To rephrase my question, what's uniquely good about your engine? Is your engine good at something that nothing else is? For example, you compare it to TADS. How is your thing better than TADS?

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PostPosted: Sat May 20, 2017 10:31 am 
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Quote:
One thing is for certain, this engine is going to be entirely text based. There will be no images, no sound effects, and


I think you _should_ consider graphics and sound. It's one of the areas you could be different from, say TADS


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PostPosted: Sat May 20, 2017 2:04 pm 
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jkj yuio wrote:
Quote:
One thing is for certain, this engine is going to be entirely text based. There will be no images, no sound effects, and


I think you _should_ consider graphics and sound. It's one of the areas you could be different from, say TADS


http://tads.org/ov_games.htm
TADS can do graphics and sound.


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PostPosted: Sat May 20, 2017 5:04 pm 
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aha, in that case;

i really think, graphics and sound are more of a _must_ then. Otherwise you'll be going backwards.


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PostPosted: Sat May 20, 2017 6:04 pm 
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Perhaps I will add sound functionality, and maybe even graphics. For now, I am just focusing on text.

https://ramaraunt.wordpress.com/2017/05 ... 2278120538


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PostPosted: Tue May 23, 2017 5:25 pm 
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https://i.gyazo.com/bb71130e04492b018e1 ... 9c7d67.png


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