intfiction.org

The Interactive Fiction Community Forum
It is currently Wed Oct 17, 2018 9:07 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: ZIL Coding
PostPosted: Wed Dec 20, 2017 5:44 pm 
Offline
User avatar

Joined: Mon Mar 13, 2017 3:26 pm
Posts: 120
Hi folks,

I'm going to try and share as much content here as possible, we have a group on Facebook which you are welcome to join.

https://www.facebook.com/groups/ZILcom/

It's actually quite a nice language to use. Any questions, just ask!

Thanks

Adam


Top
 Profile Send private message  
Reply with quote  
 Post subject: ZILF and ZAPF
PostPosted: Wed Dec 20, 2017 5:48 pm 
Offline
User avatar

Joined: Mon Mar 13, 2017 3:26 pm
Posts: 120
ZILF and ZAPF are available at https://bitbucket.org/jmcgrew/zilf/, with source code for the tools, and ZIL code for a parser and samples, including a port (of a port of a port) of Colossal Cave. The parser probably isn't as robust as the original, but it uses the same table formats.

ZILF implements a large subset of MDL, enough to use for ZIL macros but not enough to self-host the compiler, which makes it the least faithful of the three Muddle implementations I'm aware of. The other two are Matthew Russotto's Confusion, which implements enough to run the original version of Zork, and the original MDL105, which is still hosted (along with Zork) on a public TOPS-20 server at twenex.org.

(the above was written by Jesse McGrew)

https://bitbucket.org/jmcgrew/zilf/wiki/Home


Top
 Profile Send private message  
Reply with quote  
 Post subject: BitBucket for ZIL
PostPosted: Wed Dec 20, 2017 5:49 pm 
Offline
User avatar

Joined: Mon Mar 13, 2017 3:26 pm
Posts: 120
https://bitbucket.org/thezilrevivalistsclub/


Top
 Profile Send private message  
Reply with quote  
 Post subject: New ZIL Game
PostPosted: Wed Dec 20, 2017 5:53 pm 
Offline
User avatar

Joined: Mon Mar 13, 2017 3:26 pm
Posts: 120
One of our ZIL Revivalists created the groups first game! Jack Welch <-- Well done sir!

https://github.com/dhakajack/bean/releases


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: ZIL Coding
PostPosted: Wed Dec 20, 2017 6:02 pm 
Offline
User avatar

Joined: Mon Mar 13, 2017 3:26 pm
Posts: 120
It's not finished yet but i'm working on a beefed up verbs file which (to keep it tidy) I have created a new file called verbs_plus.zil

It's work in progress, attached is the current file.


..... UPDATE! ..... I can't upload the file here as ironically the forum doesn't like .zil extentions :-p

"The extension zil is not allowed."


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: ZIL Coding
PostPosted: Fri Dec 22, 2017 12:27 am 
Offline

Joined: Fri Oct 18, 2013 10:13 am
Posts: 2659
Location: The Midwest
The forum doesn't like most file types, as it turns out…the general workaround for source code is to rename it to "whatever.zil.txt"

_________________
Daniel Stelzer


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: ZIL Coding
PostPosted: Sat Dec 23, 2017 6:30 am 
Offline
User avatar

Joined: Mon Mar 13, 2017 3:26 pm
Posts: 120
Draconis wrote:
The forum doesn't like most file types, as it turns out…the general workaround for source code is to rename it to "whatever.zil.txt"


Ok, that's a shame, thanks for the workaround though.

Cheers!


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: ZIL Coding
PostPosted: Sun Dec 31, 2017 9:02 am 
Offline
User avatar

Joined: Mon Mar 13, 2017 3:26 pm
Posts: 120
ZIL Goals for 2018
==============

1) Mechanism.zil - code for NPC character movement, strength vs weight, other turn-based event code.

2) Artificial_Intelligence.zil - Direct conversation with the machine code. Also Player input storage and reference.

3) Saint Mallory game demo.

4) Building 26 game demo.

5) Luna Parcs game demo.


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: ZIL Coding
PostPosted: Thu Jan 04, 2018 11:21 pm 
Offline
User avatar

Joined: Sat Apr 10, 2010 8:40 pm
Posts: 132
Location: Washington, DC, USA
I made a slight revision to "The Beanstalker" 5 minute demo game.

Now that one person has played it, I consider it "beta-tested" :-)

Version 1.0: https://github.com/dhakajack/bean/releases/tag/v1.0


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: ZIL Coding
PostPosted: Mon Jun 11, 2018 4:11 am 
Offline
User avatar

Joined: Thu Dec 04, 2014 10:37 am
Posts: 34
I just updated the Learning ZIL blog with an explanation of library overrides in ZILF.
See also https://learningzil.blogspot.com/2018/06/heidi-in-zil-story.html and
https://learningzil.blogspot.com/2018/06/heidi-in-zil-setting.html.


Top
 Profile Send private message  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group