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 Post subject: [Hugo] Magic System
PostPosted: Tue Nov 06, 2018 2:04 am 
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Joined: Sun Jan 01, 2017 1:32 am
Posts: 91
Hello all.
So, for Spring Thing 2019, I've decided to work on a WiP that never passed the design stages. To cut a long story short, it's an old-school style game in Hugo, with a magic system.
I've looked at the Cardinal's code, but it's very out of date and uses a strange way of creating spells. Does anyone know of an easier way to do enchanter-style Magic in Hugo?


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 Post subject: Re: [Hugo] Magic System
PostPosted: Wed Jan 16, 2019 7:34 pm 
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Joined: Tue May 04, 2010 8:19 pm
Posts: 146
Sorry to respond to this so late, but are you still looking for something like this? I once updated Cardinal's code for my own use, and maybe it would be of some use to you.


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 Post subject: Re: [Hugo] Magic System
PostPosted: Thu Jan 17, 2019 3:45 pm 
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Joined: Sun Jan 01, 2017 1:32 am
Posts: 91
Greetings roody. Yes, I'm still interested, although I think folks interested in playing the game may have to wait until later. I honestly forgot about this project; I'm the type of person who has several projects in the pipeline at once (and not all of them are IF related.) You'll definitely get to see your name in shiny lights, oh wait did I say shiny lights? I meant black and white text in the game credits. :D


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 Post subject: Re: [Hugo] Magic System
PostPosted: Tue Jan 22, 2019 1:21 pm 
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Joined: Sun Mar 10, 2013 4:17 pm
Posts: 75
Location: Flatheadia, G.U.E
I would also be interested in taking a look at this code. I haven't experimented with Hugo in a while, and this might give me a reason to pick up the language again.


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