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 Post subject: Update on Hugo for Unix
PostPosted: Thu Jan 30, 2014 5:20 pm 
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I've recently started using Hugo on a Linux system every day and wanted to confirm that it's working, after some very welcome help from Marc, nothings, zarf, Zach, Juhana and Kent and others.

I'm using the compiler that can be downloaded here: https://bitbucket.org/0branch/hugo-unix

(I'm using Linux Mint / 16 / Petra / Ubuntu Saucy)

I am able to compile my work in progress successfully.

I am playing games on Linux with Hugor, which can be downloaded from this link: http://www.ifarchive.org/if-archive/pro ... ux.tar.bz2

I know there's no real central repository of knowledge on this stuff, so I thought I would confirm success here.

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PostPosted: Fri Jan 31, 2014 1:49 pm 
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Since the other server I was using to host Hugor is no more, I uploaded the testing version (with Linux video support) to:

http://qtads.sourceforge.net/hugor/testing/

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Last edited by RealNC on Fri Jan 31, 2014 8:13 pm, edited 1 time in total.

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PostPosted: Fri Jan 31, 2014 7:28 pm 
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That link doesn't work for me.

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PostPosted: Fri Jan 31, 2014 8:14 pm 
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Nathan wrote:
That link doesn't work for me.

I uploaded it somewhere else. It should work now.

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PostPosted: Sat Feb 15, 2014 1:48 pm 
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Sorry that I have to ask, but how do I download it from BitBucket? I assume I have to compile from source, and I assume that the all the stuff I need to compile is found in the "Source" tab. It looks like the "Source" tab is the contents of a tar archive. But there's no link to download the tar, and I can't find a way to download the listed files individually; I can only view their contents.

Also, I followed the link back to generalcoffee.com and looked at this list of official ports again -- what's this new wxWidgets engine? How does that work? Does it run the Windows version via a VM or something? And if it's just the engine and not the compiler, what's the point of it, since we already have Hugor?


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PostPosted: Sat Feb 15, 2014 8:30 pm 
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As far as bitbucket goes, on the "overview" page, there should be a link for downloading the whole repository on the right side of the page.

As for WxWidjets, I think it was the best solution at the time for getting Hugo looking nice on Linux/Unix, but most distributions have updated in ways that make it harder to get running these days. It's definitely not a new addition and has been on the General Coffee page for years. As far as the interpreter goes, you should go with Hugor, yes.


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PostPosted: Sat Feb 15, 2014 11:15 pm 
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The download link is in the right column next to "Size". Somewhat buried, I admit.


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PostPosted: Sat Feb 22, 2014 1:28 pm 
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Thanks.

I succesfully built the compier. I looked into the subdirectories and noticed the README that explains how to build heglk by unzipping the Glk Hugo sources into the subdirectory. This confuses me, because I thought heglk was an interpreter, rather than a compiler.

I'm assuming the Glk Hugo sources are here:
https://github.com/salty-horse/garglk/t ... hugo/heglk


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PostPosted: Sun Feb 23, 2014 1:05 pm 
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Bainespal wrote:
I looked into the subdirectories and noticed the README that explains how to build heglk by unzipping the Glk Hugo sources into the subdirectory. This confuses me, because I thought heglk was an interpreter, rather than a compiler.

If it has "he" in its name, it's an interpreter (stands for "Hugo Engine"). The compiler has "hc" in its name instead ("Hugo Compiler"). heglk is the Glk port of Hugo. Note that It's for text-only games.

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PostPosted: Mon Dec 15, 2014 11:23 am 
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Wow, this was last updated almost a year ago. Argh.

Adam Thornton (bruce) took a look at the Mac Hugo compiler. He identified why it wasn't compiling certain projects. He described what he did here:

http://www.joltcountry.com/phpBB2/viewt ... 7&start=20

So I believe he started with Unix Hugo (on BitBucket) and put together the patch noted at the link to make everything seem cool. I've compiled my WIP on the Macbook I have and everything seems cool.

I realize right now there's no Mac repo to grab a working hc compiler from. I'll fix that and bump this thread when that's possible. I'm also going to make sure that the Unix and Mac packages are on the IF Archive. Hugo is still pretty great to develop with, I'm using it almost every day myself.

(The Windows compiler and engine haven't had any problems, so if you want to develop on that platform, no changes have been necessary.)

Robb

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