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 Post subject: Introducing Texture
PostPosted: Sun Nov 09, 2014 3:42 pm 
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Joined: Tue Dec 25, 2007 10:06 am
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A quick announcement post: I and Jim Munroe just released a new authoring system called Texture. The stories it creates are mobile-optimized and based on interacting with the story text so that it changes according to the player's actions, resulting in a kind of interactive e-book.

There's more info in this blog post, and you can try out the alpha version of the system at texturewriter.com.

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 Post subject: Re: Introducing Texture
PostPosted: Sun Nov 09, 2014 4:15 pm 
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Interesting work, I'm curious if the UI is partly a solution for problems with hover and touch controls?


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 Post subject: Re: Introducing Texture
PostPosted: Sun Nov 09, 2014 4:58 pm 
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It's not meant to solve any specific touch control problems (at least on my part), but it's designed from ground up for touch screens so it'll inevitably avoid some of the problems that UI designed for desktop computers would have.

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 Post subject: Re: Introducing Texture
PostPosted: Sun Nov 09, 2014 8:22 pm 
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This is fascinating, and a very unique interface I'd love to play around with.

The first problem I run into is that added text in a paragraph does not seem to be interactable.

If I have "Once upon a time there were three bears." and I drag "examine" to "three bears", I can change "three bears" to "a mama bear, a papa bear, and a baby bear". It would be nice to then subsequently drag examine to each of the bears. Was there a way to do this that I missed?

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 Post subject: Re: Introducing Texture
PostPosted: Sun Nov 09, 2014 8:25 pm 
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I don't know how extremely difficult it would be, but this would even be *more* fascinating if you could drag words in the text to other words instead of just verbs.

"A curling iron with a short cord lies on the sink near an electrical outlet."

The player could drag "curling iron" to "electrical outlet" and change the sentence to

"A curling iron is on the sink, plugged into a nearby electrical outlet."

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 Post subject: Re: Introducing Texture
PostPosted: Sun Nov 09, 2014 11:53 pm 
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I like this! There's a clear elegance to it.

Have you given any thought to a monetization component for authors?

Also, where did the name come from?

(By the way, my Firefox did not seem to interact with this at all well, and I had to use Chrome. The result I got was so weird - it behaved like my CTRL key was stuck down, and stopped honoring Shift and Capslock, even after I tabbed away - that it seems like it may be computer-based rather than Texture-related. But it happened twice.)

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 Post subject: Re: Introducing Texture
PostPosted: Mon Nov 10, 2014 12:29 am 
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I can't get it to do anything at all in Chrome. I type in the box, "Hidden speakers fill the lounge with music." I define a verb, "listen to." I drag it to "music" but nothing happens.

EDIT: I see, I have to drag words twice, just as you said. That seems like a pretty bad bug. :-(

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 Post subject: Re: Introducing Texture
PostPosted: Mon Nov 10, 2014 12:33 am 
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Is there a demo story?


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 Post subject: Re: Introducing Texture
PostPosted: Mon Nov 10, 2014 3:19 am 
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HanonO wrote:
If I have "Once upon a time there were three bears." and I drag "examine" to "three bears", I can change "three bears" to "a mama bear, a papa bear, and a baby bear". It would be nice to then subsequently drag examine to each of the bears. Was there a way to do this that I missed?

No, you can't do that right now. It's a bit tricky interface-wise, as the goal is to avoid custom markup if at all possible so you'd need to somehow expand the choice in the editor to be able to attach actions deeper down.

HanonO wrote:
I don't know how extremely difficult it would be, but this would even be *more* fascinating if you could drag words in the text to other words instead of just verbs.

That's an interesting idea!

cvaneseltine wrote:
I like this! There's a clear elegance to it.

Thanks!

cvaneseltine wrote:
Have you given any thought to a monetization component for authors?

Nothing concrete at the moment – one option is to have one Versu-style library app where you could buy stories as in-app purchases. More on that later.

cvaneseltine wrote:
Also, where did the name come from?

It was Jim's idea. I don't think there's any deeper meaning to it.

dfabulich wrote:
I see, I have to drag words twice, just as you said. That seems like a pretty bad bug. :-(

Yeah, there's some kind of conflict between libraries I haven't been able to resolve. I'll probably have to switch to another drag/drop library.

Dannii wrote:
Is there a demo story?

Not at the moment unfortunately. We'll make one when flags are implemented and you can do more serious developing with it.

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 Post subject: Re: Introducing Texture
PostPosted: Mon Nov 10, 2014 10:28 am 
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Re: the name -- it was meant to be touch friendly, and text-based, so Texture seemed to make sense.


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