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PostPosted: Fri May 15, 2015 7:26 am 
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Joined: Sat Dec 22, 2007 9:44 pm
Posts: 257
NScripter / ONScripter is another system similar to Ren'Py.


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PostPosted: Fri May 15, 2015 3:18 pm 
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Joined: Tue May 12, 2015 11:56 pm
Posts: 8
Added everything except Raconteur because that's more of a library/plugin.


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PostPosted: Sun May 24, 2015 2:17 pm 
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Joined: Sun Mar 29, 2015 11:28 am
Posts: 19
mattchu wrote:
Currently, there are 58 entries. I tried to keep it to engines that can potentially run on modern systems. [...] if I missed anything, [...] let me know
Nice work.

You might want to look AdvSys, ADL, and JACL too. They seem to meet your criteria.


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PostPosted: Fri Jun 12, 2015 3:24 pm 
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Sandsquish wrote:
You might want to look AdvSys, ADL, and JACL too. They seem to meet your criteria.

Added, along with StoryStylus details. Sorry for the delay!


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PostPosted: Fri Jun 12, 2015 6:43 pm 
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Joined: Wed Jan 06, 2010 6:25 am
Posts: 62
Hi!

Just some notes about ngPAWS:

Language is not visual, nor exactly javascript, I would name the language PAWSlike or "PAWS style", as it ressembles language first used for the Proffesional Adventure Writing System (aka PAWS), but it also can be extended with javascript plugins, so I definitively would list it as "PAWSlike/optional extensions&plugins via javascript" or "PAWS style/optional...".

Also, ngPAWS was updated last sunday :-)

Finally you are missing Superglús:

Engine Name:Superglús
Website: http://www.superglus.com
Last Updated: mar-15
User Interface: Parser
Scripting Language: PAWSlike/optional extensions&plugins via glulx assembler (yes basically the same than ngPAWS but with Glulx layer below instead of Javascript)
IDE: Download
Game File Format : Glulx
Complexity : Low
Can Self-Publish Titles: Ehmm... dependes of what you mean with "Can self-publish", Supergús generates a blorb file as result, so I guess the answer is yes, but i'm not 100% sure.

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PostPosted: Fri Jul 10, 2015 9:09 am 
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Joined: Tue Mar 18, 2008 9:04 am
Posts: 1115
Ran into another one today, Diorama Club ( http://www.diorama.club/ ). It's very very slight in terms of features, and as far as I can tell does only CYOA without variables, but it's out there. (I was most amused by the NASCAR simulator, of the ones I tried.)


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PostPosted: Fri Jul 10, 2015 5:07 pm 
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emshort wrote:
Ran into another one today, Diorama Club ( http://www.diorama.club/ ). It's very very slight in terms of features, and as far as I can tell does only CYOA without variables, but it's out there. (I was most amused by the NASCAR simulator, of the ones I tried.)


The Pugs need your Help! is bizarrely charming.

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PostPosted: Sat Jul 11, 2015 2:49 am 
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Joined: Sat May 03, 2008 11:32 pm
Posts: 298
ZILF is missing...

Engine name: ZILF
Website: https://bitbucket.org/jmcgrew/zilf
Last Updated: 7/2/2015
User Interface: Parser
Scripting Language: ZIL and MDL (Lisp-like)
IDE: No
Game File Format: Z-machine
Complexity: Medium to High
Can Self-Publish Titles: Yes


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PostPosted: Sat Mar 03, 2018 5:47 pm 
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Joined: Tue May 12, 2015 11:56 pm
Posts: 8
It's been a while, but I went ahead and updated this. Changes include:

  • Added the Icicle Engine, XVAN, Yarnspin, and ZILF.
  • Updated all "Last Updated" dates.
  • Replaced all dead links with archive.org links, Github links, the new link to the authoring system's website, or a "Defunct" notice. For all downloadable authoring systems that I had to link to through archive.org, I ensured that archive.org saved the download before replacing the link.
  • Updated my contact email at the top of the list, as the previous email was deactivated long ago.

Once again, here's the link: https://docs.google.com/spreadsheets/d/ ... sp=sharing

Just as a heads up, I might move this to a webpage in the near future.


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PostPosted: Sun Mar 04, 2018 2:25 pm 
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Joined: Sat Oct 04, 2008 9:21 pm
Posts: 241
There is also TAVERN and OASYS. Also, maybe you should distinguish TADS2 from TADS3, and Inform6 from Inform7.

OASYS has its own VM. I have not tried getting it to work on modern systems, although the C code is available in case someone will wish to try; note that compiled story files are dependent on the int size and endianness of the target system (although I made a reimplementation of OASYS VM which detects int size and endianness so works even on a different computer). You can run it on DOSBOX though. I have also written an alternative compiler (taking different input) that works on modern systems, that compiles to the same OASYS VM. It is parser only (although with some tricks you could implement multiple-choice too).

TAVERN is programmed in a Forth-like programming language, and is parser-based (although it is easy to implement multiple-choice too). I intend later can add optional features (which an implementation of the VM can safely omit if wanted) for graphical, menu, hyperlinks, etc, too.

And, I do think moving it to a plain webpage with just the HTML table (no scripts or other fancy stuff needed) would be better. Or, just put in IFWiki may be even more better.

Engine name: OASYS
Website: Unknown
Last Updated: 1992-11-10
User Interface: Parser
Scripting Language: OASYS
IDE: No
Game File Format: OASYS VM (should be easy to convert to others if needed)
Complexity: Medium or Low
Can Self-Publish Titles: Yes, but note that story files are system-dependent

Engine name: TAVERN
Website: http://zzo38computer.org/fossil/tavern.ui/
Last Updated: 2017-08-07
User Interface: Parser
Scripting Language: Forth-like
IDE: No
Game File Format: TAVERN (Hamster archive based)
Complexity: High
Can Self-Publish Titles: Yes

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