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PostPosted: Mon Mar 13, 2017 10:13 am 
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There are two things I love in my childhood memories... Interactive Fiction and Anime. I know I am going to cause a ruffling of feathers to "pro-versatile authoritative" interactive fiction critics... But I don't give a damn. ^_^ I am versatile, but that doesn't mean I have to bow down to how interactive fiction has to be, but doesn't mean that I like designing hypertext or the like... I rather visual novels at that juncture then hypertext fiction. Which is nothing more then a J-IF. But I digress, as I am more apt to design more parser based IF, doesn't mean that I am one to say "IF is Infocom..." Which is absurd and quite assuming... And you know what they say about assumptions? Anyhow, unlike the "pro-versatile authorities" in the IF community, which I run into time and time again, in IF IRC's, time and time again, I don't get my knickers in a twist over how one views how IF should or shouldn't. If one wants to make hypertext, let them. If one wants to make parser-based... So much the better.

However, just because I am apt to creating parser based IF ala Inform 7, ZILF, ALAN and the like (I am looking into designing a project now with Inform 7 instead of ZILF due to javascript release availability and ease of customizing score on status line), doesn't mean I am not for playing hyper-text. In fact I play less parser based (so far the only titles I played is Zarf's Hadean Lands and Textfyre's Shadow in the Cathedral as a concurrent release) that is modern if not concurrent and more hypertext if not visual novel based IF then anything. But one thing I realize is the large void that is more traditional, if not code structure capable, but most definitely traditional (which sometimes if most voids progression, I am just as criminal of it), is the multimedia aspect of parser IF. Yes I know, Quest allows that, Glulx when compiled from Inform allows this, along with most other concurrent parser based platforms also support... Hell even ALAN 3 supports Multimedia now. But there is still that void. I remember mostly Europe when PAWS was on the Sinclair ZX and C64, mostly Sinclair, alot of text adventure titles was booming with graphics. Yes that is not true multimedia, due to lack of audio and video, but it was a start. The Japanese a little after started making Visual Novels (I think was called a Sound Novel original, please correct me on that one) due to the answer of Mystery House by Sierra-Online.

My proposal is simple, and may cause a few raised eyebrows, how does a parser based visual novel for IF sound? I am thinking of going by route of ngPAWS (thanks Uto and company for developing this awesome platform! you are THE best!) with Anime style art (I am doing this all on my own, may have help). This is to be done after porting a project I been working on from ALAN to Inform 7 (a mystery spoof I christened Castle Macbeth). Hope this gets some interest!


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PostPosted: Mon Mar 13, 2017 10:41 am 
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Joined: Fri Oct 18, 2013 10:13 am
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This certainly sounds like an interesting idea. Have you played Alabaster by Emily Short? The art style is very different, but it uses a lot of procedurally composed images based on the choices you make in the story.

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PostPosted: Mon Mar 13, 2017 4:59 pm 
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Joined: Sun May 08, 2016 10:19 am
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Sounds interesting! I might take a shot! I like Emily Short's work!


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PostPosted: Mon Mar 13, 2017 7:48 pm 
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If you are interested in VN style with text parser, you should have a look at The PK Girl from 2002, written with ADRIFT.


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PostPosted: Tue Mar 14, 2017 1:57 pm 
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Joined: Tue Nov 08, 2011 8:11 am
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Location: US - Central
I don't know a lot about visual novels, but I'm almost positive that most of them are choice-based (if not pure hypertext) and often don't use a parser.

The engine I've heard of many VN writers using is called Ren'py https://www.renpy.org/

A less known engine is AXMA Story Maker, which has a "visual novel" template. http://sm.axmasoft.com/

(I'm not trying to discourage a parser VN, just suggesting engines you may wish to look at.)


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PostPosted: Sat Mar 18, 2017 10:44 pm 
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Hey HanonO! Yeah, right now just working on a ZILF project. Like I said, I am not above playing other games that are not parser based. I am just the one who programs parser based due to nostalgic reasons alone. I am not saying you are one of those people that say do this, but I refuse to allow anyone to tell me "We take well to people who say that Interactive Fiction is Infocom..." That is bit presumptuous on there behalf just due that I like programming primarily with a parser based system. Like I said I play also choice based. Just never thought much of using hyper text-choice best much as a bigger novelty for myself. I might play with in the future but not the immediate. Also to point out, I love Anime. I am also a big fan of Shin Megami Tensei and also love reading Lovecraft. So something like Eldritch Mech game might be in the horizon (most likely in ngPAWS, due it just seems to go well with the graphical outlet and the audio? Superb) :P


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