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ZIL Coding
https://www.intfiction.org/forum/viewtopic.php?f=16&t=25199
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Author:  Adam_S [ Wed Dec 20, 2017 5:44 pm ]
Post subject:  ZIL Coding

Hi folks,

I'm going to try and share as much content here as possible, we have a group on Facebook which you are welcome to join.

https://www.facebook.com/groups/ZILcom/

It's actually quite a nice language to use. Any questions, just ask!

Thanks

Adam

Author:  Adam_S [ Wed Dec 20, 2017 5:48 pm ]
Post subject:  ZILF and ZAPF

ZILF and ZAPF are available at https://bitbucket.org/jmcgrew/zilf/, with source code for the tools, and ZIL code for a parser and samples, including a port (of a port of a port) of Colossal Cave. The parser probably isn't as robust as the original, but it uses the same table formats.

ZILF implements a large subset of MDL, enough to use for ZIL macros but not enough to self-host the compiler, which makes it the least faithful of the three Muddle implementations I'm aware of. The other two are Matthew Russotto's Confusion, which implements enough to run the original version of Zork, and the original MDL105, which is still hosted (along with Zork) on a public TOPS-20 server at twenex.org.

(the above was written by Jesse McGrew)

https://bitbucket.org/jmcgrew/zilf/wiki/Home

Author:  Adam_S [ Wed Dec 20, 2017 5:49 pm ]
Post subject:  BitBucket for ZIL

https://bitbucket.org/thezilrevivalistsclub/

Author:  Adam_S [ Wed Dec 20, 2017 5:53 pm ]
Post subject:  New ZIL Game

One of our ZIL Revivalists created the groups first game! Jack Welch <-- Well done sir!

https://github.com/dhakajack/bean/releases

Author:  Adam_S [ Wed Dec 20, 2017 6:02 pm ]
Post subject:  Re: ZIL Coding

It's not finished yet but i'm working on a beefed up verbs file which (to keep it tidy) I have created a new file called verbs_plus.zil

It's work in progress, attached is the current file.


..... UPDATE! ..... I can't upload the file here as ironically the forum doesn't like .zil extentions :-p

"The extension zil is not allowed."

Author:  Draconis [ Fri Dec 22, 2017 12:27 am ]
Post subject:  Re: ZIL Coding

The forum doesn't like most file types, as it turns out…the general workaround for source code is to rename it to "whatever.zil.txt"

Author:  Adam_S [ Sat Dec 23, 2017 6:30 am ]
Post subject:  Re: ZIL Coding

Draconis wrote:
The forum doesn't like most file types, as it turns out…the general workaround for source code is to rename it to "whatever.zil.txt"


Ok, that's a shame, thanks for the workaround though.

Cheers!

Author:  Adam_S [ Sun Dec 31, 2017 9:02 am ]
Post subject:  Re: ZIL Coding

ZIL Goals for 2018
==============

1) Mechanism.zil - code for NPC character movement, strength vs weight, other turn-based event code.

2) Artificial_Intelligence.zil - Direct conversation with the machine code. Also Player input storage and reference.

3) Saint Mallory game demo.

4) Building 26 game demo.

5) Luna Parcs game demo.

Author:  dhakajack [ Thu Jan 04, 2018 11:21 pm ]
Post subject:  Re: ZIL Coding

I made a slight revision to "The Beanstalker" 5 minute demo game.

Now that one person has played it, I consider it "beta-tested" :-)

Version 1.0: https://github.com/dhakajack/bean/releases/tag/v1.0

Author:  Shin [ Mon Jun 11, 2018 4:11 am ]
Post subject:  Re: ZIL Coding

I just updated the Learning ZIL blog with an explanation of library overrides in ZILF.
See also https://learningzil.blogspot.com/2018/06/heidi-in-zil-story.html and
https://learningzil.blogspot.com/2018/06/heidi-in-zil-setting.html.

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