intfiction.org

The Interactive Fiction Community Forum
It is currently Sun Nov 19, 2017 3:52 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 6 posts ] 
Author Message
PostPosted: Thu Apr 13, 2017 5:20 pm 
Offline

Joined: Fri Jul 03, 2015 7:29 pm
Posts: 30
What interpreter besides DOSBOX would you use to play these?

Zork Zero seems to have graphics, and Beyond Zork doesn't even use a basic
Infocom format.


Top
 Profile Send private message  
Reply with quote  
PostPosted: Thu Apr 13, 2017 5:52 pm 
Offline

Joined: Tue Nov 08, 2011 8:11 am
Posts: 2228
Location: US - Central
Check out this thread:

http://www.intfiction.org/forum/viewtopic.php?f=18&t=21791

Wikipedia lists Zork Zero as a z6 file, but there are all the graphics.

It looks like you can stream Zork Zero and Beyond Zork online in an emulator. I guess this is legit if it's impossible to run otherwise, and may not allow saves.

https://archive.org/details/msdos_Zork_Zero_-_The_Revenge_of_Megaboz_1988


Top
 Profile Send private message  
Reply with quote  
PostPosted: Fri Apr 14, 2017 1:49 am 
Offline

Joined: Mon Jun 29, 2009 5:51 am
Posts: 580
Zorker wrote:
What interpreter besides DOSBOX would you use to play these?

Zork Zero seems to have graphics, and Beyond Zork doesn't even use a basic
Infocom format.
Zork Zero is a Z-code version 6 game. On Windows, Windows Frotz can play them; on OSX Zoom can too. There are other interpreters that support Z-code version 6. I don't know why you say that Beyond Zork doesn't use the standard Infocom format, as that's not correct - it's just a Z-code version 5 game.


Top
 Profile Send private message  
Reply with quote  
PostPosted: Sat Apr 15, 2017 9:15 pm 
Offline
User avatar

Joined: Mon Dec 12, 2011 7:03 pm
Posts: 472
Location: Washington
DavidK wrote:
Zorker wrote:
What interpreter besides DOSBOX would you use to play these?

Zork Zero seems to have graphics, and Beyond Zork doesn't even use a basic
Infocom format.
Zork Zero is a Z-code version 6 game. On Windows, Windows Frotz can play them; on OSX Zoom can too. There are other interpreters that support Z-code version 6. I don't know why you say that Beyond Zork doesn't use the standard Infocom format, as that's not correct - it's just a Z-code version 5 game.


I think the complications with Beyond Zork have to do with the fact that it wants to use VT220 commands and characters.

_________________
David Griffith


Top
 Profile Send private message  
Reply with quote  
PostPosted: Fri Apr 21, 2017 10:57 pm 
Offline

Joined: Thu Oct 28, 2010 12:29 pm
Posts: 115
Location: Utah
On Linux, both grotz and xfrotz work pretty well for Zork Zero (and the other v6 games).
Frotz is mostly fine for Beyond Zork, but all the characters will be plain ASCII.

_________________
Nathan Simpson - The other Infocom bugs list


Top
 Profile Send private message  
Reply with quote  
PostPosted: Mon May 01, 2017 7:38 pm 
Offline

Joined: Thu May 20, 2010 9:33 pm
Posts: 676
As a warning: Zork Zero has at least one puzzle that requires you to consult the feelies. (I think it is possible to find scans online somewhere, or at least the necessary information in a sparser format.)


Top
 Profile Send private message  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group