what tools do you use for mapping interactive fiction games? Back in the 80s I used a pencil and a piece of paper. But, well today I got this fancy notebook and I want to to it the elctronic way.
While searching the web I found this tool http://www.cjmweb.net/GUEmap/
I also tried mapping with MS Powerpoint and various other tools.
Hej Jens…
Just out of curiousity, where are you from? I am from Denmark myself and your nick suggests that you are too. Am I right?
Anyway… back to your question.
I am still a paper & pencil guy. I like having the map right next to me when I create my game, but I will surely have a look at the link.
I guess I’m old fashioned in that way. I also printed out the manual for Adrift although it was available as a pdf file.
Cheers
Finn
I use IFMapper myself - ifmapper.rubyforge.org/start.html, for TADS and ZCode games. Those games output transcripts in real-time (as opposed to updating transcripts every X moves or something), and IFMapper uses those transcripts to guess an automap. It’s actually fairly good at guessing, and when it gets it wrong, it’s easy enough to correct.
old inclement stuff I guess. Perhaps even too many mazes of twisty little passages, all alike? Fun back then, just gratuitous sadism now. I don’t think games forcing you to think like a rodent are worth of my time and brain.
I bought GueMap and it’s a great tool…
My only problem is that the last update was way back in 2007, and the programmer doesn’t answer any of my e-mails.
But a great program I can really recommend.
Popplet is a new web app (I believe there’s also an ipad app) that you might find useful for map-making. The web app is in closed beta right now, but I have some invites to give away if anyone’s interested (PM me).