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PostPosted: Sun Apr 03, 2016 9:46 am 
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Your goal is to impress a band of thieves in order to join their gang. It's a fairly quick and easy play written entirely in "Seussian" rhyme (as was the challenge). You've been warned!

Any feedback/critiques are much appreciated.

http://textadventures.co.uk/games/view/ ... ragons-den


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PostPosted: Mon Apr 04, 2016 5:17 am 
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Joined: Sat Dec 26, 2015 7:34 pm
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XanMag wrote:
Any feedback/critiques are much appreciated.

I tried this out shortly after the original post and got stuck

Spoiler: show
trying to handle the bear.

I returned later and found that an updated version of the game had been deployed and that I had been trying the correct thing all along. From there, I was able to reach the winning ending. The new version also corrected some other inconsistencies like a character having left the room but still being described as present in the room description.

I found some of the humor juvenile, and the meter isn't 100%, but writing an entire game in rhyme is ambitious, and there were several parts that elicited a chuckle.

I liked the use of a health meter to soften the impact of what would otherwise be old school instadeath situations.

The quantity of yes/no prompts was tedious. It would be good to disable them after the first visit to an area, or possibly entirely.

Still have no idea about

Spoiler: show
Shay's first riddle. Luckily, I was able to figure out her third and, later, her second.

It would also be good if the ending

Spoiler: show
tied back into the thieves guild plot more explicitly.

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Vince Laviano


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PostPosted: Mon Apr 04, 2016 9:40 am 
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Thanks for the feedback. To be quite honest... I planned all along returning the character to the guild for a final conclusion, but was too damned fed up with writing in rhyme the whole time! :lol:

But, as of now, it will remain this way. I do plan on an extended edition where I add a confrontational ending with the guild thieves, just too rhymed out to make that addition! As for the yes/no question when entering the two rooms, eliminating that after the player has already answered yes once does seem like a good idea - should be easy enough.

Thanks again. I appreciate for the feedback!


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