I need betatesters for my first game. It’s an exercise in engaging puzzle-less IF - namely, a mystery in which “winning” is easy, but complete exploration (and therefore complete understanding) takes a bit more time.
One of the things I’m worried about is conversation with my NPCs (though that’s hardly new). Basically, I’m working on adding the conversation suggestions - but to do so, I need to know what people want to know. I’ve coded up a few responses that change during gameplay, so you should ask questions, but don’t expect responses.
Download the zblorb file here.
Things I want to know:
- Can you tell what’s going on by the end of the story at least?
- Can you tell what’s going on too early?
- Are there things I forgot to implement?
- What conversation topics do I need to implement, and at which points?
Send me a PM or email me at aszecsei@gmail.com