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PostPosted: Sat Apr 09, 2016 3:01 pm 
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San Tilapian Studies: https://emshort.wordpress.com/2012/08/3 ... 0-players/

Microscope: http://www.lamemage.com/microscope/
Microscope probably requires at least one player to take the time in advance to get a grasp on the rules, but I can attest that I was able to enjoy it as a player with fairly little introduction.


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PostPosted: Sun Apr 10, 2016 5:48 am 
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This Spring Thing's "Standoff" might qualify.


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PostPosted: Sun Apr 10, 2016 11:56 am 
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Re: Betrayal and Arkham Horror: I love both of these games (for example, my Arkham Horror group is a force to be reckoned with) but they aren't innately storytelling devices. It's awesome when they are, but it isn't automatic (for example, my Arkham Horror group is a force to be reckoned with... because we do a lot of math).

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PostPosted: Sun Apr 10, 2016 2:01 pm 
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Joined: Tue Jun 03, 2014 2:06 pm
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cvaneseltine wrote:
Re: Betrayal and Arkham Horror: I love both of these games (for example, my Arkham Horror group is a force to be reckoned with) but they aren't innately storytelling devices. It's awesome when they are, but it isn't automatic (for example, my Arkham Horror group is a force to be reckoned with... because we do a lot of math).


Yeah, that's what I was trying to get at. I'd go so far as to argue that the mechanics actually *discourage* storytelling, but obviously not everyone will see it that way.


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PostPosted: Tue Apr 12, 2016 9:27 am 
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Is Elder Sign a simplified version of Arkhan horror, or are they completely different entities?


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PostPosted: Mon May 02, 2016 6:03 pm 
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Have you tried Fiasco? You roll some dice to get a character, and then roll for some different scenarios, and tell a story together. The mechanics really lend themselves to conflicting motives and grandiose plans and funny stories.


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