Here. If you’re on planetIF you may’ve seen it, but I’ll list the big points here.
The main thing is–this was a lot better for me than last year, where I had a penny-ante game I just wanted to get out of the way and just had a few programming tricks to try. Being in the event spurred me to make changes I could have made earlier but didn’t. I like the whole low-pressure feel.
The out-take?
- I’m much more effective when I do a few small things every week, even if I know they aren’t the big thing I could be working on.
- Lots of tricky stuff from 3dop that scared me should not have. I could’ve cut/pasted a lot of code.
- if I’d change one thing about 3dop, I might break the puzzles up, somehow. It was nice to have smaller task lists.
- 4dop worked well enough to give me straggling ideas for 3dop. And my code was much neater.
- I’m glad it’s there and over with-though I took too long to get started, I made a lot of changes during the comp to help make sure that I’m able to move onto the next project. I dragged my feet a lot more on my last year’s entry, Dirk, and that had a lot less creativity to tackle.
- Once I was in the back garden, the pressure was off and that helped me relax when looking for new ideas or even bugs. And there was one. A female was labeled “he” for several weeks until I noticed. Cut and pasting…oops.