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PostPosted: Thu Feb 15, 2018 11:35 am 
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Joined: Tue Apr 08, 2014 8:01 am
Posts: 172
BadWolf wrote:
To that end, game help and hints will not be enough. It is not a satisfactory experience for a player to consistency refer to help in order to make progress in the game. There is nothing wrong with a large game, or even a difficult game. Everyone loves to be challenged now and then. The real issue becomes - how does a game respond when the player has seen all he can see, learned all he can learn, and now is stuck wandering aimeless around hoping to stumble upon the right combination of puzzle solving tasks. It is so much easier to jump into another game at that point.


I'm not 100% convinced of this, simply due to the revival of point-and-click graphic adventures. And while modern versions of such games tend to include some help, there's still quite a bit of you-can-get-stuck vibe going on.

It may be a "pick your hurdle" kind of situation - putting in graphics and an easy interface makes it so the player is more willing to get "stuck", whereas text-and-parser adds difficulty upon difficulty and the audience isn't large enough willing to put up with both.

I should also point out it isn't unilaterally true that "people won't make time" - I have a lot more patience for playing difficult games now than I did when I was a kid. This is partially due to my blogging experience, but some of it is I just consciously consider adventure games to be a sort of oasis where it's worth it to slow down.


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PostPosted: Thu Feb 15, 2018 12:27 pm 
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Joined: Sun Apr 18, 2010 3:58 pm
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I'm pretty sure Invisiclues of the form "What am I trying to do on Day 2?" would give me, personally, 80%+ of the value I'm looking for, and would in no way ruin the game for me. I just want to know "there's a puzzle over here, and you can solve it now."

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PostPosted: Thu Feb 15, 2018 1:16 pm 
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Admittedly, both Textfyre games had Invisiclue like interfaces. I never really heard from anyone if they were sufficient, but not hearing is probably a sign that they were.

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