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PostPosted: Tue Nov 08, 2016 12:36 pm 
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Joined: Sat Apr 17, 2010 12:03 pm
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Location: Somerville, MA, USA
heartless zombie wrote:
I would like to see "ParserComp" broaden out to accept the adventures we love to play and want to make in any format.


You are more than welcome to start your own TextAdventureComp that does not require text string parsing. I might even prefer it to ParserComp! (Though, you might be satisfied by Robin's Year of Adventure?) But I agree with Carolyn's motivations to keep her comp specifically about IF works with un-enumerated text input (that may or may not also be "adventure games"). That is a uniquely interesting user interface and it's worth keeping that flame alive.


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PostPosted: Fri Nov 11, 2016 12:21 am 
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cvaneseltine wrote:
matt w wrote:
I have a great idea for a theme! "Terminators."

Somehow, no.

I don't know ... there could be some interesting games about end of line characters, or the dividing line between night and day (been done I think), or the end-of-transcription indicator in a piece of DNA.


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PostPosted: Fri Nov 11, 2016 9:00 am 
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dfisher wrote:
cvaneseltine wrote:
matt w wrote:
I have a great idea for a theme! "Terminators."

Somehow, no.

I don't know ... there could be some interesting games about [snip] the dividing line between night and day (been done I think)


Yes, for the first ParserComp, whose theme was "Sunrise." Terminator Chaser by Bruno Dias and Terminator by me. So well, some inside baseball there I guess (the Schwarzenegger connection seems particularly apposite).

I rode the Terminator pun really hard in my game's description, which made me seem especially unclever when someone else used the same pun much more lightly.


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