|Black Rock City by Jim Munroe, review by Ruber Eaglenest
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|Author:||Ruber Eaglenest [ Tue Dec 06, 2016 12:11 pm ]|
|Post subject:||Black Rock City by Jim Munroe, review by Ruber Eaglenest|
The real Burning Man.
Mobile friendly: Surprisingly yes. By accident. Texture always has the whole text in the screen, so the more longer, smaller and unreadable in mobile (read a my The Queen Menagerie comment for more on the topic, at Chandler's postmortem). But Black Rock City has very short paragraphs, and a beautiful layout and color scheme, and because of that it is pleasant to play on mobile.
General: Well written and curious game about Burning Man festival with a very broad CYOA structure (Cave of Time). But a miss a lot of verbs and interactions to fill my curiosity. And the game left me somewhat cold. It is ok, well written and interesting.
Score: Recommended with little reservations.
|Author:||Ruber Eaglenest [ Tue Dec 06, 2016 12:14 pm ]|
|Post subject:||Re: Black Rock City by Jim Munroe, review by Ruber Eaglenest|
I copy the text about texture here for commodity:
It is not real responsive for mobile, because texture is as is. Because it has no scroll, all the text must be printed in the screen, fitted in whatever width and height it has. The Queen Menagerie is profuse in literature, so it looks too small in mobile.
Said that, I think texture would benefit a lot of proper scroll interface for mobile, with the verbs stored in a different frame or something. And of course a better interface for desktop, with click, select, and use, instead of drag and drop.
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