Thanks for your comments and suggestions.
You are right that I’m not far along. Although i do have a lot of bits that could be put together; just a matter of time and effort. i have no doubts it could be done.
One of the problems i have is a chicken and egg one. Basically, if i can’t get content, then there’s no point in me wasting my time building the system. Right now i have a number of projects on the go and Brahman is just one competing for time.
Brahman will, at least, have a different flavour than the others. It’s not a question of being better but just different. Being different establishes a style and a brand.
There will definitely be unique features and I plan establishing a balance between choice and objects. choice with an inventory, could be a thing.
There is definitely a move toward mobile platforms. I see this as an opportunity to reach a much wider audience.
“popping up”
I think authors stand to lose out if they don’t get on this wave quickly.
The top games on IFDB are mostly also published through Choice on the app stores. I would have expected somebody to be interested in an alternative that doesn’t keep 75%.
Let’s turn the tables here. Suppose i said, you write me a story that uses objects and choices, and if i think it’s good enough, I’ll make it into an app and give you 25%.
How keen would you be?
That’s your Choice choice right now it seems.
Suppose you said to me, you’re too scared to try something new and can we make choice games?
Choice script, for example, is very simple. I could write an interpreter for it (or a variation) in about a day. Making the first app framework to host it might take a month.
Let’s say, in two months you could have a product in the app store.
Have a look at Choice games on Android, their prices and download counts. Bear in mind that often the download counts are by territory and not worldwide.
The math tell you that some make quite a bit and some don’t. But mostly they’re not too terrible and, importantly, sales are ongoing.
Instead, I would split the proceeds and you’d get a deal.
But actually, I’m offering a better deal than that. The deal is, i develop an improved system than simple Choices. Let’s call it:
"choice with an inventory"
And we operate in a slightly different market space. ie not head on. The idea is people buy games, they buy our games and they buy Choice games. Games are cheap; like $1-$5 so why wouldn’t they buy both.
I have a business tenet when working with partners: they have to bring their own enthusiasm too.
It sounds good that i should build a demo, with samples and documentation to curry interest. But then who’s pulling and who’s dragging?
Someone only vaguely interested after seeing almost a working product, is someone who’s going to flake when the going gets tough (and it always does).
I can build this thing no doubt. A lot of details are to be finalised for sure, but if you were partnering with me on forming a new games company, wouldn’t you be interested in a say on those details.
i think so.
edit#1
@cvaneseltine, thanks.