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PostPosted: Wed Nov 29, 2017 12:24 pm 
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Joined: Fri Oct 18, 2013 10:13 am
Posts: 2664
Location: The Midwest
Seconding what Hanon said, your art looks beautiful!

If you're interested in practice, I've been looking to add some art to my game Scroll Thief. Let me know if anything in the game catches your fancy, or if it's your sort of thing.

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Daniel Stelzer


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PostPosted: Wed Nov 29, 2017 3:39 pm 
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Joined: Tue Nov 21, 2017 4:18 am
Posts: 3
HanonO wrote:
ccsdg wrote:
Here's my portfolio. At the moment it reflects a small selection of my work.

Those are some beautiful examples in your portfolio! I could see those appearing as key art for commercial games. I just hope you don't get overwhelmed with work now.

If you start getting a lot of requests, don't be afraid to at least charge a nominal commission fee for custom work to weed out the people who aren't serious. Artists deserve to be paid for their efforts!

I am a poor person who makes free games, and I have gladly paid for commissioned artwork.

Sound idea. I would totally recommend that freelancers charge for everything. But my most valuable commodity at the moment is minimal attention rather than money, a setup that lets me paint when I want to and completely, totally ignore when I don't want to. Which I know is a really annoying artist to have on board your project... hopefully that will discourage clients. Maybe I should clarify that in my post.


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PostPosted: Wed Nov 29, 2017 4:57 pm 
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Joined: Wed Feb 15, 2012 7:00 pm
Posts: 389
I didn't want to violate the group's rules just to chime in with a +1, but since you're garnering a few accolades now I thought I'd indulge myself and chime in with a third round of applause. Makes me wish I had a WIP on the go to entreat you to work on! Hats off.


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