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 Post subject: Re: Building Gargoyle
PostPosted: Thu Aug 09, 2018 5:08 pm 
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Joined: Tue Jan 27, 2015 2:42 pm
Posts: 12
dibianca wrote:
Hi, I saw your post from a few months ago. I wanted to try your version, but the link seems like it expired. Could you re-post it?

Thanks!

https://drive.google.com/open?id=1BOBPa ... RaOCHdOrbl

https://yadi.sk/d/PSUb-GLs3ZUE2e


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 Post subject: Re: Building Gargoyle
PostPosted: Sun Aug 12, 2018 10:34 pm 
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Joined: Sat Jan 23, 2010 4:56 pm
Posts: 5770
I have put up a new MacOS build of Gargoyle: https://github.com/erkyrath/garglk/releases

If you have a Mac, please give it a go and see if it works. Thanks. Once it's been sufficiently tested, Chris Spiegel is going to do a full release.


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 Post subject: Re: Building Gargoyle
PostPosted: Mon Aug 13, 2018 10:04 am 
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Joined: Wed Aug 18, 2010 1:15 pm
Posts: 80
I've also put up a new Windows build at https://github.com/cspiegel/garglk/releases/tag/2018.1.

As with zarf's Mac build, this is a release candidate, so if you've got a moment, please give it a try in preparation for a new release.


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 Post subject: Re: Building Gargoyle
PostPosted: Wed Aug 29, 2018 4:09 pm 
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zarf wrote:
I have put up a new MacOS build of Gargoyle: https://github.com/erkyrath/garglk/releases

If you have a Mac, please give it a go and see if it works. Thanks. Once it's been sufficiently tested, Chris Spiegel is going to do a full release.


A tester reports that this MacOS version is not displaying images.

The tester says he's using MacOS Sierra 10.12.6.

When an image is displayed (the Inform code is "display [figure]"), Gargoyle prints (for example)

[Picture number 5 here.]

I don't have a Mac, so I can't test it myself. I checked his garglk.ini file, and the graphics line has a "1".


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 Post subject: Re: Building Gargoyle
PostPosted: Wed Aug 29, 2018 6:28 pm 
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On macOS High Sierra 10.13.6 on a 2016 15" MBP, using zarf's linked version of Gargoyle (2018.1), I see images in "Brain Guzzlers from Beyond" and "Alabaster". I deleted my ~/garglk.ini file before launching Gargoyle.

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 Post subject: Re: Building Gargoyle
PostPosted: Thu Aug 30, 2018 4:17 am 
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Joined: Wed Nov 12, 2014 5:20 pm
Posts: 175
Pictures work fine in High Sierra here as well, at least in Alabaster, Six, Dead Cities, Carma, Counterfeit Monkey. I didn't touch my old preferences.


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 Post subject: Re: Building Gargoyle
PostPosted: Thu Aug 30, 2018 8:55 pm 
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I was not able to reproduce the problem on another Mac, so I'm guessing the problem is specific to the tester's computer.


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