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PostPosted: Wed Sep 12, 2018 2:22 pm 
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auraes wrote:
Draconis wrote:
I'm going to hazard a guess that those are the earlier games, like the Zorks?
Yes, but on which computer and with which Z-machine design? There are differences in text design from one Z-machine computer to another.


I suspect that these differences might have to do with what computer the interpreter claims to be running on. For my brief experiments, I just adjusted the xterm width. Frotz defaults to claiming to be running on a DEC PDP-10. Maybe being on an Apple II will cause the game to use a different status line. I don't recall how my Apple II ran Infocom games with fewer than 80 columns.

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PostPosted: Wed Sep 12, 2018 4:39 pm 
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I came up with something that seems to look good for terminals narrower than 67 columns and greater than 53. I also added some tweaks to make a 40 column terminal look good. See https://gitlab.com/DavidGriffith/inform6lib/issues/56 for the trouble ticket. While working on that, I noticed that games that use the time of day instead of moves and score won't be handled if the terminal is narrower than 54 characters. I'll push a fix for that tonight or in the wee hours tomorrow morning.

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PostPosted: Wed Sep 12, 2018 10:36 pm 
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And why there is a plural to Move(s) with a value less or equal to 1; it is a plural or it's for the grammar?


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PostPosted: Fri Sep 14, 2018 9:39 pm 
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auraes wrote:
And why there is a plural to Move(s) with a value less or equal to 1; it is a plural or it's for the grammar?

I didn't bother to add that.

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