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PostPosted: Wed Dec 16, 2015 2:11 pm 
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Location: Flatheadia, G.U.E
Hi. I'm not sure if this is the write place to post this, so move it if you must.
Is there a way to bundle an interpreter (spatterlite or Zoom) with a game (E.G. TADS or Inform) as a single mac app?
I know J.D. Clemens did something like this for his game "Möbius", but I can't find it anywhere.
Any help would be appreciated.


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PostPosted: Wed Dec 16, 2015 4:06 pm 
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I never came up with a good solution. For Hadean Lands, I made a ZIP file containing Gargoyle and the game file with a README saying "Run this thing and load this other thing."


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PostPosted: Wed Dec 16, 2015 4:13 pm 
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Another problem easily solved with FyreVM and separating story from UX.

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PostPosted: Wed Dec 16, 2015 8:28 pm 
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This is limited to Windows machines, but if you distribute WinFrotz or WinGlulxe/WinGit (depending on your game) along with your game, which let's say it's called ThisGame.gblorb (for instance), and if you rename WinGlulxe.exe to ThisGame.exe...

...then upon loading the interpreter it will immediately load ThisGame.gblorb, as long as it's in the same directory.

I dunno how many interpreters do this, though. It's a good trick.


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PostPosted: Wed Dec 16, 2015 8:35 pm 
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I am still wanting to make an OSX package for Kerkerkruip, but haven't got it working yet. (I haven't worked on it for many months either though.) Gargoyle doesn't seem to allow being repackaged, so I was investigating whether we could embed it entirely within another package.

If I ever get it working I'll try to remember to let you know.


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PostPosted: Wed Dec 16, 2015 9:20 pm 
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Quote:
I dunno how many interpreters do this, though. It's a good trick.


Gargoyle doesn't. Wish it did.


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PostPosted: Wed Dec 16, 2015 10:36 pm 
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Peter Piers wrote:
This is limited to Windows machines, but if you distribute WinFrotz or WinGlulxe/WinGit (depending on your game) along with your game, which let's say it's called ThisGame.gblorb (for instance), and if you rename WinGlulxe.exe to ThisGame.exe...

...then upon loading the interpreter it will immediately load ThisGame.gblorb, as long as it's in the same directory.

I dunno how many interpreters do this, though. It's a good trick.


I did not know this unknown thing and now I know this newly known thing.

Thanks.


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PostPosted: Wed Dec 16, 2015 11:14 pm 
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Peter Piers wrote:
I dunno how many interpreters do this, though. It's a good trick.


Hugor has this feature as well.

edit: Whoops, I guess this only applies to Hugor on Windows and Linux.


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PostPosted: Tue Jan 05, 2016 1:15 am 
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I did a quick cut at bundling Quixe with Electron (Chromium in an app shell). It's just a proof-of-concept right now, but it runs, and it would let you distribute Mac/Win/Linux binaries without much work.


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PostPosted: Tue Jan 05, 2016 4:45 pm 
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the ios frotz has the games precompiled into the app due to apple rules I used compiled very loosely.

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