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 Post subject: Re: Found: Qt Glk
PostPosted: Mon Sep 25, 2017 9:14 pm 
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Posts: 2436
Text mode affects things like line endings. It is crucial for most save files that they have the exact bytes that are written out, so you can't use text mode. But it depends what the VM writes out. There could be one that saved to a text format.

You could still do what you want, just with another file. Or if it's saving to Quetzal then you could add custom chunks.


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 Post subject: Re: Found: Qt Glk
PostPosted: Tue Sep 26, 2017 8:45 am 
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Joined: Tue Nov 29, 2016 8:56 am
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I see.
Then it looks like it's quite better to go, as you say, with an extra file with some kind of «metadata». Thank you!


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 Post subject: Re: Found: Qt Glk
PostPosted: Tue Sep 26, 2017 7:18 pm 
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Posts: 68
Some teasing

Image

Image


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 Post subject: Re: Found: Qt Glk
PostPosted: Fri Sep 29, 2017 6:03 am 
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Joined: Tue Nov 29, 2016 8:56 am
Posts: 68
Going back to pictures and drawlines: Let's see if I understand correctly.
Suppossedly, after init the remglk with support graphics, it should return an update for the graphics in the json, right?
Or do I have to do something else?

I checked that images are in the same folder, with correct name, etc. But supposedly, some games (Spectrum sna) should have the lineart in the code but if I do glk graphics, remglk says that there are no graphics available.


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