[Lectrote] Help packaging a game in Lectrote 1.2.9. Win 10.
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Author:  Ruber Eaglenest [ Wed Oct 18, 2017 12:19 pm ]
Post subject:  [Lectrote] Help packaging a game in Lectrote 1.2.9. Win 10.


I'm trying to package a game of mine in Lectrote but I'm getting errors.

I'm in Win 10. I've installed node.js and Python 3. But I'm calling to the packager from nodejs cmd with the python 3 path added to the path variable. The error I'm getting is this:

E:\Aventuras\lectrote-lectrote-1.2.9>python --game Tuuli
Tuuli version: 3.0.0
Lectrote version: 1.2.9
Installing to: tempapp
Traceback (most recent call last):
  File "", line 316, in <module>
    builddir(dest, pack, pkg)
  File "", line 245, in builddir
  File "E:\Python3\lib\", line 267, in call
    with Popen(*popenargs, **kwargs) as p:
  File "E:\Python3\lib\", line 709, in __init__
    restore_signals, start_new_session)
  File "E:\Python3\lib\", line 997, in _execute_child
FileNotFoundError: [WinError 2] El sistema no puede encontrar el archivo especificado

The line of code that is getting the error is

if doall or opts.makedist:
    for pack in packages:
        dest = 'dist/%s-%s' % (product_name, pack,)
        builddir(dest, pack, pkg)

I have no idea of what to do.


Author:  zarf [ Wed Oct 18, 2017 12:28 pm ]
Post subject:  Re: [Lectrote] Help packaging a game in Lectrote 1.2.9. Win

This is the same thing Mike Gentry saw : viewtopic.php?f=38&t=23061

The build process is just broken on Windows, and I apologize for that. I should rewrite the makedist script into NodeJS, but I don't anticipate having time in the near future.

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