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 Post subject: Re: Building Gargoyle
PostPosted: Thu Aug 09, 2018 5:08 pm 
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Joined: Tue Jan 27, 2015 2:42 pm
Posts: 12
dibianca wrote:
Hi, I saw your post from a few months ago. I wanted to try your version, but the link seems like it expired. Could you re-post it?

Thanks!

https://drive.google.com/open?id=1BOBPa ... RaOCHdOrbl

https://yadi.sk/d/PSUb-GLs3ZUE2e


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 Post subject: Re: Building Gargoyle
PostPosted: Sun Aug 12, 2018 10:34 pm 
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I have put up a new MacOS build of Gargoyle: https://github.com/erkyrath/garglk/releases

If you have a Mac, please give it a go and see if it works. Thanks. Once it's been sufficiently tested, Chris Spiegel is going to do a full release.


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 Post subject: Re: Building Gargoyle
PostPosted: Mon Aug 13, 2018 10:04 am 
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I've also put up a new Windows build at https://github.com/cspiegel/garglk/releases/tag/2018.1.

As with zarf's Mac build, this is a release candidate, so if you've got a moment, please give it a try in preparation for a new release.


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 Post subject: Re: Building Gargoyle
PostPosted: Wed Aug 29, 2018 4:09 pm 
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zarf wrote:
I have put up a new MacOS build of Gargoyle: https://github.com/erkyrath/garglk/releases

If you have a Mac, please give it a go and see if it works. Thanks. Once it's been sufficiently tested, Chris Spiegel is going to do a full release.


A tester reports that this MacOS version is not displaying images.

The tester says he's using MacOS Sierra 10.12.6.

When an image is displayed (the Inform code is "display [figure]"), Gargoyle prints (for example)

[Picture number 5 here.]

I don't have a Mac, so I can't test it myself. I checked his garglk.ini file, and the graphics line has a "1".


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 Post subject: Re: Building Gargoyle
PostPosted: Wed Aug 29, 2018 6:28 pm 
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On macOS High Sierra 10.13.6 on a 2016 15" MBP, using zarf's linked version of Gargoyle (2018.1), I see images in "Brain Guzzlers from Beyond" and "Alabaster". I deleted my ~/garglk.ini file before launching Gargoyle.

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 Post subject: Re: Building Gargoyle
PostPosted: Thu Aug 30, 2018 4:17 am 
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Pictures work fine in High Sierra here as well, at least in Alabaster, Six, Dead Cities, Carma, Counterfeit Monkey. I didn't touch my old preferences.


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 Post subject: Re: Building Gargoyle
PostPosted: Thu Aug 30, 2018 8:55 pm 
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I was not able to reproduce the problem on another Mac, so I'm guessing the problem is specific to the tester's computer.


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 Post subject: Re: Building Gargoyle
PostPosted: Thu Nov 01, 2018 6:21 am 
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I've put up a new unofficial macOS build of Gargoyle with Retina support here: https://github.com/angstsmurf/garglk/releases.

This is the current (November 1, 2018) code from the official repo with some additional pull requests applied for Retina and sound improvements. Built on Lion 10.7 and tested on Sierra 10.12. It will NOT work on 10.6 or earlier.

I've noticed a weird bug where running it from the disk image rather than copying it to a writable disk first will cause some games to fail.

Please try it out!

EDIT: Hmm, the Retina stuff does not seem to work right on Mojave, at least not running under Parallels Desktop Lite. Could somebody confirm?


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 Post subject: Re: Building Gargoyle
PostPosted: Thu Nov 01, 2018 10:32 am 
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It runs correctly (at full resolution) on my iMac with Mojave (10.14.0). Nice!


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 Post subject: Re: Building Gargoyle
PostPosted: Thu Nov 01, 2018 10:57 am 
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Thanks for testing! Good to hear! I guess Parallels Desktop Lite is just not that great a test environment.


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