Hi zarf and thanks for the reply.
I’ve installed wine using the three packages found in the site, under the MacOS section. I’ve also run the three configs, so I can tell wine is working as the Win pref panel pops up and I’m able to detect drives, audio and so on.
Still: no wine under the /usr/local/bin folder.
And Lectrote compiler answers this:
[code]Packaging app for platform win32 ia32 using electron v1.6.11
Could not find “wine” on your system.
Wine is required to use the appCopyright, appVersion, buildVersion, icon, and
win32metadata parameters for Windows targets.
Make sure that the “wine” executable is in your PATH.
See https://github.com/electron-userland/electron-packager#building-windows-apps-from-non-windows-platforms for details.
Traceback (most recent call last):
File “makedist.py”, line 319, in
builddir(dest, pack, pkg)
File “makedist.py”, line 248, in builddir
shutil.copyfile(filename, os.path.join(dir, filename))
File “/Library/Frameworks/Python.framework/Versions/3.6/lib/python3.6/shutil.py”, line 121, in copyfile
with open(dst, ‘wb’) as fdst:
FileNotFoundError: [Errno 2] No such file or directory: ‘dist/GAMENAME-win32-ia32/./LICENSE’[/code]
(GAMENAME used here to avoid spoilers )
ETA: looks like the PATH is not properly configured. Do you have a command for installing Wine through homebrew? My last resource then I’ll be using a Win machine to do the work, as a final resort. I just need to find the Win machine, now.