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PostPosted: Tue Nov 13, 2018 11:21 pm 
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Joined: Sat Jan 23, 2010 4:56 pm
Posts: 5884
I ran through some tests, and I see you have run through them too, because it all looks very solid. Great!

Minor bugs I see:

When waiting for unicode character input, typing a character above 0xFF does not trigger the event. (Typing option-p for "π" on a Mac keyboard, for example.)

(When waiting for *non*-unicode character input, it's arguably okay to ignore such characters. Or you could trigger an event and return "?".)

Writing files by name puts them in the user's home directory, which is bad form. (On MacOS -- it's probably the current working directory.) Better to have some Mac/Win/Linux-specific code to select an appropriate library directory.


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PostPosted: Wed Nov 14, 2018 10:54 am 
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Joined: Wed Nov 12, 2014 5:20 pm
Posts: 215
Thanks for taking a look! I'll get right on it.

Note that the current release (0.5.7b) has some bugs related to margin images and flow breaks that could actually hang the interpreter, although I've only managed to trigger it with the official ImageTest test program so far. Hopefully I'll find a way to fix it soon.


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PostPosted: Wed Nov 14, 2018 11:49 am 
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Joined: Tue Nov 08, 2011 8:11 am
Posts: 2841
Location: US - Central
Downloaded the Spatterlight update to my Mac running Mojave and it ran (for the short time I tested it) like a champ!

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PostPosted: Tue Nov 27, 2018 2:22 pm 
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Joined: Wed Nov 12, 2014 5:20 pm
Posts: 215
New version is up.

Turns out the previous versions didn't actually let you save your save games anywhere but in the home directory. This is now fixed, along with the things Zarf mentioned. No TTS improvements yet, I'm afraid.


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