We have organized a new JAM/competition for games inspired by Borges and Cortázar. That is, the topic of the comp is religion and mythology. The jam will officially start in August. But you can start your game right away. But it has a caveat. It is only for games written in Spanish.
Also, it is an event, an online event, from now till the jam start we will promoting and releasing online content: talks, articles, tutorials, etc. All in Spanish.
So why I announce this here? Well, in the international community there are some people who are capable (or fluent) of speak Spanish, maybe even write a game. Also, maybe someone who manages herself in Spanish could team up with natives speakers or fluent students to do a proper release as I did with Daurmith.
And that is. Oh, wait, also we look for collaborations. For the online event. Ok now yes, that is.
This year, Rayuela de Arena JAM 2019 starts in April the 1st, under the topic of magic realism, the marvelous style so related with Latin American literature.
It is still a Spanish language only competition. Last year i didn’t see any English speaker collaborating in games creation, but at least one playing them
I love the concept… but my Spanish is just enough to get me into a bar fight. I grew up in Los Angeles, so a lot of slang and thinly veiled insults aimed at gringos. But the topic is VERY interesting.
Yes, i think the same. People organizing the JAM choose a very nice/poetic topic this year. Perhaps it is a bit risky and difficult for creators, but i love it.
It is probably going to have to wait. I have been down for 2 weeks with the flu and getting WAY behind in real world work. But I may use the theme and do an English version just because I think it is such a good idea. I appreciate the offer though, thank you.
Great @pieartsy! If you need any help with language, there will be people there that will love to help. Anyway, it could be very funny to outline the story of your game making the “narrator” not being a native Spanish speaker, with all its delightful imperfections. ^.^
TO PRACTICE SPANISH:
¡Estupendo @pieartsy! Si necesitas alguna ayuda con el idioma, por allí estaremos para ayudarte. Aunque también puede ser muy divertido el planteamiento de una historia en la que “el narrador” hable en una lengua que no sea la suya, con todas sus deliciosas imperfecciones idiomáticas ^.^
Thanks a lot to AZ from Parser Commander for being the unofficial Rayuela Jam ambassador
Yeah, please, people, come and join the jam. We, the community, would help to test your games so the grammar is top notch. First, we can recommend tools to check your Spanish grammar, then we can offer ourselves to playtest the games so the phrases sounds fluent and natural.
Also, you can work in tandem as I did with Daurmith for our game Tuuli, so one could design the game and the other produce the writing.
Anyway, writing in a non-native language is always difficult, but this is a JAM, the spirit of it is just to learn and have a good time, there’s no problem of showing unpolished stuff because then the player could help providing feedback.
Well, 2019 Rayuela de Arena Game JAM starts today!
As you will for sure know if you read all the text above, this is a Spanish language JAM for narrative games that you can join at any moment before it ends in the far, far, far away April the 30th.
A full month to develop a narrative game in Spanish, based in this year topic Magic Realism. You don’t know Spanish? No problem! You have a full month to learn it! Or you can look for someone there to make a team
And as a gift, we have a playable keynote in English for it made by Jake Elliot, a man with a dog, member of Cardboard Computer, the people that create the beautiful Kentucky Route Zero.
So, two days ago, #RayuelaJam2019 ended. We got 15 games, 15 varied interactive fiction ready to play. Most of them are in Spanish, but I think there’s at least two bilingual games? hmmm I’m not sure. But some of the proyects have plans to translate them to english in a unknown future.