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PostPosted: Thu Jul 19, 2018 3:28 pm 
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I'm responsible for the graphical stuff. It's been too long now for me to remember the details, but basically the new version of Inform broke many things in the Glimmr extensions in non-trivial ways. I took this as my cue to retire from extension development.

It would certainly be possible to update Glimmr and likely improve it greatly in the bargain. I would encourage anyone who is at a moderate to advanced level in Inform to give it a shot. That said, my feeling is that the best way to move forward on graphics for Inform would be to create a companion javascript library with an Inform interface (a la Vorple) rather than continue to invest time in a native glulx solution.

I have no plans to return to Glimmr myself, but if someone else gets it going again I would probably return to creating art for Kerkerkruip, so I hope someone does!

Nice to see you back at it, Victor!


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PostPosted: Thu Jul 19, 2018 4:35 pm 
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Well, I can never resist taking on new projects :P I'll start poking at Glimmr and see what's up. What's the last version it worked for?

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PostPosted: Thu Jul 19, 2018 4:49 pm 
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Last version was 6G60. I started updating it here: https://github.com/i7/extensions/tree/m ... k%20Temple

I don't remember how far I got and what still needs work on it.


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PostPosted: Fri Jul 20, 2018 1:48 am 
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If you'd be willing to look at it, Draconis, that would be awesome.


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PostPosted: Fri Jul 20, 2018 9:26 am 
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Draconis, if you do pick this up, I check in here more or less daily and can try to answer questions that might come up about how it work, why things were done, etc. It's been five years or more since I engaged with Inform programming, but I could probably be of at least some use...


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PostPosted: Fri Jul 20, 2018 10:05 am 
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This is the first time I have seen Kerkerkruip. What a wonderful game!

Thank you,
v/r
Jeff

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PostPosted: Fri Jul 20, 2018 2:43 pm 
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Erik Temple wrote:
I have no plans to return to Glimmr myself, but if someone else gets it going again I would probably return to creating art for Kerkerkruip, so I hope someone does!

Then I hope someone does too! (I'm already hoping, but this increases the intensityof my hope. I love the art. :-) )


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PostPosted: Sat Jul 21, 2018 4:57 am 
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OMG, can't believe the third edition is happening thanks to my indiscretion!

Ah, Victor, about the post, I meant for the blog, maybe you can copy paste that there at Kerkerkruip's blog, so it does not feels so lonely. With some instructions to go to the master branch, and explicitly saying that it is beta.

OMG OMG. Those new additions are nuts!


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PostPosted: Sun Jul 22, 2018 6:00 pm 
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Hi everyone! I took a break from working on Kerkerkruip to focus on my degree, but I am now a Master of Computer Information Technology! So I don't really have an excuse right now. It's great to hear some feedback and encouragement... I hope we can make Kerkerkruip 10 happen sooner rather than later.


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PostPosted: Mon Jul 23, 2018 2:54 pm 
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fos1 wrote:
This is the first time I have seen Kerkerkruip. What a wonderful game!

Thanks! And have fun with it. :-)

Ruber Eaglenest wrote:
Ah, Victor, about the post, I meant for the blog, maybe you can copy paste that there at Kerkerkruip's blog, so it does not feels so lonely. With some instructions to go to the master branch, and explicitly saying that it is beta.

Yeah. I'll take a look at the website soon.

capmikee wrote:
Hi everyone! I took a break from working on Kerkerkruip to focus on my degree, but I am now a Master of Computer Information Technology! So I don't really have an excuse right now. It's great to hear some feedback and encouragement... I hope we can make Kerkerkruip 10 happen sooner rather than later.

Congrats! And Computer Information Technology no less -- that increases my feeling that I'm the amateur coder on the team. ;-)


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