[spoiler]Blurb:
Intriguing premise. Mysterious, references to hidden secrets… I’m in.
General Impressions:
I enjoyed it. The game deals with some interesting ideas, but I found that there wasn’t much there there. I was hoping for more branches and more endings. And I was hoping for secrets. Both the blurb and the end text refer to them, but I didn’t really find any.
The Good:
- The writing does a good job of conveying an introverted person. As a fellow “meek” individual, I found myself relating to the protagonist. Self-doubt and anxiety especially. Very convincing.
- The themes. People in the IF community are probably more likely to be on the “meek” end of things. Having someone speak to that, to say the nice things we want to hear, to say that the “meek” are smarter and more deserving… but to also have him presenting a genuinely repugnant plan for world domination… it does make you think, doesn’t it? There’s this narrative out there where the nerdy are better than the non-nerdy, and it manifests in some particularly nasty ways. This work goes some way to getting people to reconsider that narrative.
The Bad:
- As I mentioned, I wanted more choices, more branches, and more endings. I’m perfectly happy with a CYOA game, but I want it to have a bit more than this game has.
- A minor thing, but every time that the text updated, the background flashed unpleasantly. It didn’t impact my assessment of the game, but I would really rather not need to stare at a flashing screen for an hour.
Conclusion:
An enjoyable little story that hits on some interesting and, sadly, relevant themes. Certainly the best reflection of my own variety of “meekness” that I’ve seen in a great while.[/spoiler]