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 Post subject: ECTOCOMP 2018 is up!
PostPosted: Mon Oct 01, 2018 1:15 pm 
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Joined: Sun Jan 15, 2012 5:55 pm
Posts: 249
Hi guys,

No tired yet of coding for IFcomp? No problem, we have ECTOCOMP 2018 ready for you.

Remember, do a spooky game for the spooky festivities of the end of October and beginning of November, it doesn't matter if you celebrate Day of the dead, or all saints, or Halloween, this comp is for you.

As always, there are two categories: La petite mort, for games done in less than 4 hours (yes, we have increased the limit from the traditional 3 hours to 4). And Le grand guignol, for games done in more than 4 hours. Details in the official page.

This year we are trying to organize both categories in the same itchio jam page. I don't know how this will work if there would be too many problems or we must relay too much in the well being of the popular jury, but... let's try and see how it goes.

Also, we still need a new logo for this year edition, if you have artistic abilities, please, come along! We need you!

More news... this year the submission windows is reduced to the last days of October, so, you can do your game now, but you can't submit it to the comp until the last days of October and previous to the 31st day. The motivation for this is that we have a lot of games ready for play for the festivities, and not a small trickle through the whole month.

That is! Enjoy the comp!

https://itch.io/jam/ectocomp-2018-english


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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Tue Oct 02, 2018 12:15 pm 
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About 27 minutes into "Wake Up" which I'll be trying to finish in 4 hours. (I'm using an activity tracker and assuming this is "4 hours of active coding" and not "one solid 4-hour block unbroken.")

It's based on an experience I had when I was 14.

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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Tue Oct 02, 2018 1:25 pm 
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That should be the case - 3 (now 4) hours of total coding, non-consecutively. You can chess-clock. That's the way it's been every year I remember.

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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Tue Oct 02, 2018 2:27 pm 
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HanonO wrote:
That should be the case - 3 (now 4) hours of total coding, non-consecutively. You can chess-clock. That's the way it's been every year I remember.


Thanks for the clarification :)

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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Thu Oct 04, 2018 4:02 am 
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I'm so sorry not to have come forth with a logo yet - last week I was absorbed in getting my IF Comp entry ready and this week work has been beyond manic. Hopefully, I'll have time at the weekend.

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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Thu Oct 04, 2018 4:10 am 
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No problem JJ. Do you have my email, isn't it?


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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Fri Oct 05, 2018 11:18 am 
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Initial coding over in 3 hrs and 2 min. After having a beta tester try it out, I have "polished" my game about as much as I can (3 hrs 50 min total coding time).

Can't wait for submission time :)

This will be the first contest I've entered IF into. Should be exciting and a little terrifying. ;)

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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Sun Oct 07, 2018 5:32 am 
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Then you can work on your Grand Guignol now ;)


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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Sun Oct 07, 2018 9:15 am 
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I've sent you a banner image by email, Ruber!

Jason

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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Tue Oct 09, 2018 12:41 pm 
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Yeah! and I love it!

Now everyone could enjoy it too. Behold the JJ's banner in Hammer style.

https://itch.io/jam/ectocomp-2018-english

Also... this year I would not be into the marketing stuff too much, so I would like to beg for some help. Could you people help to spread the word twitting about it using the #ECTOCOMP2018 hashtag?

Thanks!

I'm eager to see your contributions at the end of the month!


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