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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Tue Oct 16, 2018 1:38 pm 
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I'm already excited to check out the other entries at the end of the month! I have a question, though: is it okay to submit an Ectocomp game to multiple game jams? Some neat itch.io jams going on this month are tempting me to incorporate a few different themes into my Grand Guignol entry, but if simultaneous submissions are discouraged, I can hold off.


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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Tue Oct 16, 2018 1:53 pm 
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I'm very close to the 4 hour limit now. I think I asked another year, but I'm not sure:

1. does typing out a walkthrough count as coding time?
2. does time spent using a computer to draw cover art count as coding time?


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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Thu Oct 18, 2018 3:01 pm 
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Grim wrote:
I'm already excited to check out the other entries at the end of the month! I have a question, though: is it okay to submit an Ectocomp game to multiple game jams? Some neat itch.io jams going on this month are tempting me to incorporate a few different themes into my Grand Guignol entry, but if simultaneous submissions are discouraged, I can hold off.


I would say, yes, you can, but release the game first for Ectocomp. We don't have an explicit rule of: previously unreleased works, but it is implicit in the spirit of the comp.


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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Thu Oct 18, 2018 3:03 pm 
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aschultz wrote:
I'm very close to the 4 hour limit now. I think I asked another year, but I'm not sure:

1. does typing out a walkthrough count as coding time?
2. does time spent using a computer to draw cover art count as coding time?


No and no.


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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Wed Oct 24, 2018 1:51 pm 
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Ruber Eaglenest wrote:
I would say, yes, you can, but release the game first for Ectocomp. We don't have an explicit rule of: previously unreleased works, but it is implicit in the spirit of the comp.


That makes sense; thanks for getting back to me. This game is an Ectocomp entry first and foremost, so I'll be sure to release it for Ectocomp before anything else.


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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Thu Oct 25, 2018 12:30 am 
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I forgot to say thanks for your response! And I have another question as an "extra" "reward."

Someone in the Grand Guignol offered to swap testing. Which was nice, but, does the 4-hour development limit include outside testing? I recall that, for earlier comps, it did. I helped test Wade Clarke's Ghosterington Night & used about 15 minutes and he used 2h45 to code.

If not, I wouldn't be able to have outside testing, but I think/hope I did enough on my own. I wanted to be extra clear on the rules so people know in the future too.


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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Thu Oct 25, 2018 5:28 am 
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About testing, either no. I mean... the time you spend fixing the bugs, yes, it counts to the total, but handing out the game in rough state so others could play and report back? Hell no! Please, test your games!


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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Thu Oct 25, 2018 5:43 pm 
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Thanks again, Ruber! I'm glad to hear this!


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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Fri Oct 26, 2018 3:17 am 
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Ok, submissions open tomorrow! You would send the game to the competition, and remember, you have 4 days to do it, previous to Oct 31, so we can enjoy the works for the spooky festivities.

https://itch.io/jam/ectocomp-2018-english

Sharp your teeth!


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 Post subject: Re: ECTOCOMP 2018 is up!
PostPosted: Sat Oct 27, 2018 1:36 am 
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Joined: Sun May 21, 2017 4:59 pm
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Location: Michigan
Yay! I submitted "Wake Up" to La Petite Mort (I think). Though the category options are four blank boxes for me... Anyone else see this?

I chose the first blank box.

I was thinking of submitting "Please Help Me" to Le Grand Guignol as well. Though I'll probably do that after the category boxes are sorted out.

Attachment:
Selection_025.png
Selection_025.png [ 31.97 KiB | Viewed 233 times ]

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