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 Post subject: Accessibility in Twine
PostPosted: Thu Aug 25, 2016 10:38 pm 
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Joined: Fri Jun 24, 2016 1:24 pm
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Note: I'm using Twine 2 Harlowe specifically.

I know that at the moment screen readers don't work with Twine, but I want to design my game with accessibility in mind in other ways, if possible. I already plan to include a high-contrast color palette and include alt-text in any images, but are there other moderately easy to implement features that I could include in order to make it as playable as possible?


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PostPosted: Fri Aug 26, 2016 10:06 am 
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Joined: Sun Jul 12, 2015 2:29 am
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Not sure how easy it would be to allow readers to adjust font size- do you think that'd be possible? The standard stuff (as applied to text) usually includes not using colours as the sole way of displaying information.


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