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PostPosted: Wed Jul 05, 2017 11:50 am 
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zarf wrote:
Or you could build some kind of hybrid interpreter out of Vorple and the ink-JS engine.

Already done!


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PostPosted: Wed Jul 05, 2017 4:56 pm 
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Quote:
Unity is a graphical game framework which is widely used for both free and commercial games.

There is currently no way to adapt ink/inklewriter output into an Inform game. I can imagine doing it, but it amounts to porting the ink engine to Inform, which would not be easy. Or you could build some kind of hybrid interpreter out of Vorple and the ink-JS engine.


I understood about 20% of that.


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PostPosted: Wed Jul 05, 2017 9:02 pm 
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I think what he means is the Vorple interpreter could do such a thing, for example, if you were playing an Inform parser game and talk with an NPC, it would open a browser window with an Ink game that handles the conversation. Vorple is a multimedia interpreter for Inform, but the game must be hosted online (there is no standalone interpreter) and the Ink portions would need to be also separate hosted games on webpages for Vorple to call within the game.

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PostPosted: Wed Jul 05, 2017 9:18 pm 
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HanonO wrote:
and the Ink portions would need to be also separate hosted games on webpages for Vorple to call within the game.
That's not true, see my post above.

With the extension I wrote, you can retrieve the text returned by ink and say it directly within Inform. You'd still have to sync the variables and other data between ink and Inform, though. And it makes your game Vorple only, of course.


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PostPosted: Thu Jul 06, 2017 7:32 am 
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Right. This is why I despair of ever using Ink within a game; my own lack of know-how.

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PostPosted: Wed Jul 12, 2017 2:37 am 
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I stand corrected :

InkWriter can export JSON code easily, but there's not existing plug-in to use this code in Unity. It can be done, but it demands a lot of time from a developer. Thus Inky is a better choice, once you try to build something. Offers a lot more of logic too.


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