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 Post subject: Re: About TAKE ALL...
PostPosted: Tue Apr 24, 2018 11:02 am 
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Joined: Sat Jun 25, 2016 12:13 pm
Posts: 242
I am consistent, my definition has not changed.

So what is your definition? From what i gather it's:

gettable "everything else" things mentioned (my def) + objects specially offered for "take" by an "initial appearance" property +/- whatever random hacks the game logic hooks in.

Also, i don't agree that ALL "absolutely has to be customisable by game logic". I'm not against it, but my way would be to not have this, instead preferring a richer world model, such as your "initial appearance" attribute example.


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