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PostPosted: Sun Jun 24, 2018 4:06 am 
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Hello people of IF!

First post, so just holler at me if I'm posting or I've missed a post that already answers my question, but...

As someone who is attempting to learn computer coding for the first time - with the plan being to learn Java and move on to C# or C++ - and a lover of choice driven games, would people recommend attempting to create my own IF story in order to learn whilst having a goal to motivate myself? Or would learning the basics elsewhere then coming back to create an IF after grasping them be more practical?

I've been looking at TADS, but if anyone could recommend a better system for n00bs such as myself (or indeed even a non related medium of learning Java basics) I'd be very much appreciative

Cheers!
Nick


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PostPosted: Sun Jun 24, 2018 2:49 pm 
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You may want to check out Squiffy which is very simple and can give you a concept of some of the elements involved in creating Choice-Narratives, and is also JS friendly:

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Squiffy is a tool for creating interactive fiction - that is, multiple choice games that focus on text and story. Players navigate through the game or story by clicking links. Sometimes these kinds of games or stories are known as gamebooks.

Squiffy is free and open source. It creates HTML and JavaScript, so you can upload it to your own website, or you can upload your games for free to textadventures.co.uk. You can also turn your game into an app using PhoneGap.

http://textadventures.co.uk/squiffy

Most simple choice narratives are done in markup. Two others to check out are Twine and AXMA Story Maker (Both are JS-friendly; The AXMA devs are saying is soon going full JavaScript); both have online editors you can play with without installing anything.

http://twinery.org/
http://sm.axmasoft.com/

The AXMA documentation is actually built in ASM which is pretty neat:
http://sm.axmasoft.com/en/help.html

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PostPosted: Mon Jul 16, 2018 4:42 am 
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Flynn wrote:
Hello people of IF!

First post, so just holler at me if I'm posting or I've missed a post that already answers my question, but...

As someone who is attempting to learn computer coding for the first time - with the plan being to learn Java and move on to C# or C++ - and a lover of choice driven games, would people recommend attempting to create my own IF story in order to learn whilst having a goal to motivate myself? Or would learning the basics elsewhere then coming back to create an IF after grasping them be more practical?

I've been looking at TADS, but if anyone could recommend a better system for n00bs such as myself (or indeed even a non related medium of learning Java basics) I'd be very much appreciative

Cheers!
Nick



Hi Quinn,

I'll chuck this in as an option for you. The original Infocom games were coded using Z language (ZIL), which is a LISP dialect. I've been learning it and to get the basics down hasn't been that difficult, i've been pushing the conversational NPC aspect which has made my path a little trickier.

So if you wanted to learn object orientated coding, code structures, objects, properties etc then learning ZIL would be a good place to start plus its very purpose is to create IF games; so a tick in both boxes there.

Let me know if you're interested and i'll share more.

Rgds

Adam


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