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 Post subject: Space Punk Moon Tour
PostPosted: Mon Oct 15, 2018 8:27 pm 
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Joined: Wed Sep 08, 2010 7:05 pm
Posts: 100
In Space Punk Moon Tour, you play a teen from a troubled family who's trying to rendezvous with a friend on the moon for a concert, and perhaps more importantly, trying to remember and come to terms with experiences from her past. It's an ambitious idea. I was interested enough to try to power through the game, but ultimately was defeated.

The game is divided into a series of setpieces. You can't advance until you've accomplished at least some minimal set of tasks in each location. Some material seems to be optional. In theory this is helpful, preventing you from getting locked out, but in practice it didn't work out that way for me.

The implementation is very weak. I don't know anything about the inner workings of Quest, but it seems that in many cases, things in SPMT are not really implemented at all. The parser is apparently just looking for exact phrases. It makes for a frustrating experience.

Quote:
> x keeper
The secret keeper is framed with prongs bent inward. Along the bottom of it is a tube that seems to be partially dislodged.

> x prongs
I can't see that.

> bend prongs
You run your hands over the prongs. You don't want to break the secret keeper.

> x tube
Along the bottom of the secret keeper is a tube that seems to be partially dislodged.

> get tube
I can't see that.


On the other hand, way too many things are sort-of-implemented, and 80% of them are useless. This is the first room:

Quote:
You are in Your Bedroom.
You can see a clock, a psychic seven ball, a fish tank, a fish, a science book, a photo album, a red book, a package of pads, an Air Fresh, a phone, a plant, a pencil, a blanket, a sandwich, a cat statue, a cat and a door.


It's overwhelming, and almost every room is like this. The descriptions and interfaces on these items generally don't change with context. That package of pads, for example -- you need to pack it before you can leave home. Fine. Later on, if you try to get that same package, the game still asks if you want to pack it, and thereby blocks you from doing anything else with it.

On the plus side, SPMT is accompanied by many crude but charming illustrations, some of them partly animated, and it features a number of sound effects as well. A lot of effort went into this.

After two hours of play, I wasn't sure how far along I was. I tried one particular action repeatedly and immediately received a losing ending that suggested that I had done something wrong back in the first 15 minutes of play. I won't be revisiting it unless there's a walkthrough.


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 Post subject: Re: Space Punk Moon Tour
PostPosted: Tue Oct 16, 2018 6:36 am 
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Joined: Tue Oct 16, 2018 4:33 am
Posts: 1
Realized maybe it's not kosher to comment, so pm d instead. Happy playing all :)


Last edited by J_J on Tue Oct 16, 2018 6:49 pm, edited 1 time in total.

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 Post subject: Re: Space Punk Moon Tour
PostPosted: Tue Oct 16, 2018 12:07 pm 
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Joined: Wed Sep 08, 2010 7:05 pm
Posts: 100
I think with the new rules it's kosher.

It was actually a different scenario.

Spoiler: show
I was at the party, and tried to get folks to help me with the photo album. I couldn't figure out how to do that, so I tried leaving the party, and on the third try, I succeeded (sort of). I then got an ending telling me that my tickets were counterfeit, and I should have checked them somehow back when I got them from the kiosk. I did briefly restore to a save point, but wasn't able to determine anything useful about the tickets.

By then it was past two hours, so I let that be the final word. But if you have a walkthrough, I'd give it a go.

Thanks.


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 Post subject: Re: Space Punk Moon Tour
PostPosted: Thu Nov 15, 2018 11:07 pm 
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Joined: Thu Jun 21, 2012 5:47 pm
Posts: 115
I've posted a review of the game on my blog.


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