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 Post subject: Dungeon Detective
PostPosted: Tue Oct 16, 2018 12:33 pm 
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Joined: Tue Apr 06, 2010 6:53 pm
Posts: 37
I loved this story! Very charming, a setting and world of the sort that I am liable to enjoy. Reminded me a bit of Lost Pig in a few ways. Good vibes in general. Great writing and tone.

Unfortunately there are some technical issues with the text at times, and a couple other minor contradictions, seemingly. As one example, choosing the comb the grass on the south side of the lake generates text saying that you did so on the north side. Some spacing problems when text is inserted. etc. But generally nothing that ruins or completely sours the experience. I have emailed the author offering my notes on this front because this story deserves it. I hope we see further adventures someday.


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 Post subject: Re: Dungeon Detective
PostPosted: Wed Oct 17, 2018 4:07 pm 
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Joined: Wed Oct 03, 2018 9:20 pm
Posts: 11
Author here. I'll get right on that! It seems one can never playtest enough. Thank you for your kind words.


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 Post subject: Re: Dungeon Detective
PostPosted: Thu Oct 18, 2018 11:48 am 
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Joined: Mon Oct 01, 2018 1:27 am
Posts: 9
So I really like the premise of this game, and the writing is good so far. Unfortunately, I've barely entered the dungeon and I'm stuck
Spoiler: show
in complete darkness, staring at a table I can't quite see (I used the torch earlier, in the dragon's cave, so I have no light now). Immediately after examining the portcullis, I took the way back to the kitchen. From there, I had to proceed to the dining room, which gave me three options: examining the chairs, the table, and reviewing the clues. After I've done all this, there are no further clickable options and I can't proceed.

(By the way, there was one more bug in the dining room - examining the chairs gave me descriptions for both "light" and "no light" situation, in one screen).

It's a shame, because the game seems promising. Guess I'll wait for an update, or maybe load a saved game and try proceeding through the portcullis first, instead of going to the kitchen.


Edit: I loaded a save state and completed the game.

Spoiler: show
Turns out that if I examine the room behind the portcullis first, later in the dining room I have the option to ask the kobold for help and everything works fine.

Really enjoyed the characters and tone. I only wish the investigation was more involved - as it is, you don't really need to pay attention to the descriptions, checking your clues is enough to solve the case - with the exception of the tuft of hair, where you need to remember what was said about the plant it smells of. The game was fairly short, it took me about half an hour to complete it. Also, it felt quite linear, but I guess it's not completely so, given that you can enlist the help of a different person.


All in all, an enjoyable experience, well-written and with likeable characters, but limited gameplay.


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 Post subject: Re: Dungeon Detective
PostPosted: Thu Oct 18, 2018 7:30 pm 
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Joined: Tue Apr 06, 2010 6:53 pm
Posts: 37
Yeah, I encountered that too earlier, that was one of the bugs that I believe are all fixed now.

There are some other branches that add a bit of variety:
Spoiler: show
If you examine the tools before the molten gold, you can potentially drop the mug into the gold, destroying it, and then you just have to rely on your memory where the culprits are from. Also responses to this action change depending on who is with you when you do it.

Also, on my first playthrough I had trouble finishing because I kept saying the portcullis explosion was mundane rather than assuming it was done by a spellcaster. It took playing through again with the necklace and no one else along to understand the clue.


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 Post subject: Re: Dungeon Detective
PostPosted: Thu Oct 18, 2018 8:37 pm 
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Joined: Wed Oct 03, 2018 9:20 pm
Posts: 11
Hi all,

Thanks to all those who are playing! I'm a first time author and this is such a new experience for me.

I've done some bug fixing, so if you encountered a bug earlier, please try and start a fresh game with the latest update - I think Twine might be using old flags if you load a saved game from a previous version. Be careful out there!


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 Post subject: Re: Dungeon Detective
PostPosted: Fri Oct 19, 2018 12:25 pm 
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Joined: Mon Apr 04, 2016 1:31 am
Posts: 42
Sniff is likeable; I'd wish to play a sequel and see him solve another case.

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 Post subject: Re: Dungeon Detective
PostPosted: Fri Oct 19, 2018 12:58 pm 
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Joined: Tue Jul 28, 2015 1:05 pm
Posts: 1325
I agree; this would make a fun series.

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-My IFDB name is Mathbrush, and I'm @MathBrush on Twitter.

The rough draft of my book on IF history and criticism is available at https://www.dropbox.com/s/xd2isl3tk7dxt97/learning-text.pdf?dl=0


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 Post subject: Re: Dungeon Detective
PostPosted: Mon Oct 22, 2018 10:00 pm 
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Joined: Thu Jun 21, 2012 5:47 pm
Posts: 96
I had a great time playing this game, and I posted a review of it at my blog.


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 Post subject: Re: Dungeon Detective
PostPosted: Tue Oct 23, 2018 9:35 pm 
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Joined: Wed Oct 03, 2018 9:20 pm
Posts: 11
tmack wrote:
I had a great time playing this game, and I posted a review of it at my blog.


Thank you for your review tmack! I've been enjoying reading your reviews for the better part of a month now. Keep up the good work!


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 Post subject: Re: Dungeon Detective
PostPosted: Tue Oct 23, 2018 10:50 pm 
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Joined: Thu Jun 21, 2012 5:47 pm
Posts: 96
Thanks, Wongalot! I enjoyed your game quite a bit, and I'm glad I can help draw more attention to it.


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