Hello! I was wondering if anyone has any tips or shortcuts regarding the construction of a menu-based combat system? Where the player is presented with a numbered menu of options to choose from when engaged in combat. The options would likely vary depending on the player’s skills or weapons they hold. I would like to implement an RPG-style, turn based combat system (for example, something similar to Pokemon’s combat system). What is the best way to go about this?
Hybrid Choices is my go-to for a numbered menu system which you can flip in and out of based on rules. It’s actually based on Adventure Book and uses its page/page-flipping convention. It’s surprisingly versatile - pages can manipulate the world state, and pages can be manipulated by the world state.
Menus by Wade Clarke is actually a good extension but is more intended to create extensive readme/options and help menus than “dialogue tree” type choice menus, which it sound like is what you’re wanting.