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 Post subject: Lectrote and Vorple?
PostPosted: Tue Sep 18, 2018 3:40 am 
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Location: Malmö, Sweden
I've heard good things about Lectrote. I'm considering binding a Vorple-based game into a one-file executable, to remove the hassle of having to set up a virtual Vorple server on the localhost. I'm unsure if Lectrote can do it at present, so I figured I'd ask. Can it? And if so, what are the steps if you're on a Windows machine?

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 Post subject: Re: Lectrote and Vorple?
PostPosted: Tue Sep 18, 2018 5:57 am 
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Probably not Lectrote directly, but you can package the Vorple interpreter with Electron (https://electronjs.org) which is what Lectrote does.

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 Post subject: Re: Lectrote and Vorple?
PostPosted: Tue Sep 18, 2018 8:47 am 
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Also see recent thread:
viewtopic.php?f=7&t=26577&p=143615
- Jack


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 Post subject: Re: Lectrote and Vorple?
PostPosted: Tue Sep 18, 2018 9:44 am 
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Lectrote is just an Electron framework with Quixe stuffed in, plus a few additions. (Preferences dialogue, hooks to use native file dialogues for save/load, etc.)

It should be possible to replace that version of Quixe with the Vorple version and then go through the packaging process in the usual way. However, I've never tried it.


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 Post subject: Re: Lectrote and Vorple?
PostPosted: Tue Sep 18, 2018 10:25 am 
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Alright. Does it still hold a complete Chromium binary? I ask because I recall Counterfeit Monkey as being much smaller than 35 MB.

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 Post subject: Re: Lectrote and Vorple?
PostPosted: Tue Sep 18, 2018 12:18 pm 
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I wrote an Electron project to bundle a Vorple story.

It is quite simple and does not handle things like preferences dialog. Since Vorple can directly use JavaScript and can itself modify the game layout (margins, fonts and such), I leave it to the author to implement preferences and additional features.

It is still a work in progress and full documentation has not been written yet, but you can still begin to use it. Some things may change but not a lot.

If you have a deadline, I can see what I can do to make it ready in time.


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