I am trying Eric Eve’s Epistemology in one of my games, along with the following definitions–
[code]Thinking about is an action applying to one visible thing.
Understand “think about [any thing]” as thinking about.
Understand “think about [any known thing]” as thinking about.
Report thinking about something unknown:
say “[no thoughts]”
Report thinking about something known:
say “[the thought of the noun][paragraph break]”
A thing has a text called thought. The thought of a thing is usually “You have no helpful thoughts about that right now.”
Pondering is an action applying to one topic.
Understand “think about [text]” as pondering.
Report pondering:
say “[no thoughts]”
To say no thoughts:
say “You have no helpful thoughts on that subject right now.”[/code]
I notice an oddity–if the player says something like–
think about clothing [while looking in his own closet]
The response might be something like–
think about clothing
(the pile of ladies’ wear)
You have no helpful thoughts on that subject right now.
That noun–the pile of ladies’ wear–does exist in the game–so I understand that it falls into the category of [any thing] in the Understand line above. But I can see that the player, whose character is male, might wonder if there actually is a pile of ladies’ wear in the closet.
I notice some other odd things also happen–if the player says something like –
think about tree
The response might be something like–
Which do you mean, the bunch of trees, the old oak tree, the few pine trees, the bunch of hedges, the huge old oak tree, the forest of trees, or the lone fir tree?
I note that I am adding the extension to an already-made game of over 150,000 words, that is probably part of my problem–so would you suggest that I do some major editing of my noun definitions (synonyms, etc), perhaps using a lot of ‘Does the player mean thinking about’ rules…?? And/or should I eliminate the ‘thinking about’ rules above (taken from the tutorial) and write my own??
Thanks a lot for any suggestions.