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 Post subject: Re: BitBucket for ZIL
PostPosted: Tue Jun 19, 2018 4:30 am 
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Joined: Sat Nov 21, 2015 2:49 pm
Posts: 8
BlancMark wrote:
https://bitbucket.org/thezilrevivalistsclub/


That now responds with a 404 error. Has the repository moved to some other location you can show us?


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 Post subject: Re: Bitbucket URL
PostPosted: Tue Jun 19, 2018 11:55 am 
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Joined: Thu Dec 04, 2014 10:37 am
Posts: 34
Try https://bitbucket.org/zilrevivalistsclub/
That should work.

EDIT: and it does. :)


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 Post subject: Re: ZIL Coding
PostPosted: Sat Nov 17, 2018 12:15 pm 
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Joined: Sun Jan 01, 2017 1:32 am
Posts: 86
What happened to the revivalist club? The Learning ZIL blog is gone and the BitBucket URL (even the https one) returns a 404.
I think something like the Learning ZIL blog (and the facebook group as well, although I don't have a facebook) could be useful for folks (like myself) still learning and investigating ZIL. (I've also done some Hugo investigating as well, so much so that I think I'll use it for one of my WiPs.)


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 Post subject: Re: ZIL Coding
PostPosted: Thu Nov 22, 2018 8:47 am 
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Joined: Sat Nov 26, 2016 4:48 pm
Posts: 80
The revival might have been short-lived, I guess. The Facebook group is still active but you have to want to be on Facebook for something like this. I'm not sure why that group wouldn't just post here more.

The only tooling I know of for this is ZILF and while that's cool, it's in C#. I have nothing against C# personally as I think it's a beautiful "upgrade" to Java. But it's generally the case that very few people actually want to work with that language, at least outside of a professional context, and the ZILF project has lots of configuration stuff. I tried loading it in a modern Visual Studio and that wasn't fun. Even looking at the source, it's just not worth getting involved to help evolve it.

That doesn't matter for writing ZIL of course but ZIL is _really_ niche. So you're going to need a healthy ecosystem where developers want to contribute so that non-developers can also contribute. Without that, a revival just isn't going to happen.


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 Post subject: Re: ZIL Coding
PostPosted: Mon Dec 03, 2018 10:12 pm 
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Joined: Thu Oct 28, 2010 12:29 pm
Posts: 127
Location: Utah
I'm a huge Infocom fan. I like ZIL. I think it's beautiful and would love to code in it, but I'm rabidly anti-Microsoft, so I'm not going to use ZILF.

_________________
Nathan Simpson - The other Infocom bugs list


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 Post subject: Re: ZIL Coding
PostPosted: Mon Dec 03, 2018 10:51 pm 
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Joined: Wed Oct 14, 2009 4:02 am
Posts: 2568
Cool? ZILF works in Mono?


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 Post subject: Re: ZIL Coding
PostPosted: Tue Dec 04, 2018 5:43 am 
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Joined: Sat Sep 09, 2017 5:57 pm
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Location: Under the rainbow
zilf and zapf work with mono on my RPi running with Raspbian.


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 Post subject: Re: ZIL Coding
PostPosted: Tue Dec 04, 2018 7:45 am 
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Joined: Sat Nov 26, 2016 4:48 pm
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Nathan wrote:
I'm a huge Infocom fan. I like ZIL. I think it's beautiful and would love to code in it, but I'm rabidly anti-Microsoft, so I'm not going to use ZILF.


For what it's worth, I think the whole "rabid against Microsoft" thing probably needs to die down a bit. It's almost a decade out of date now. Microsoft is a very, very different company than they were. For it's part, ZILF has nothing to do with Microsoft so you should be okay there. :) Yes, I get it: C# and that's part of Microsoft's .NET. But it really is a very nice language. By counter-example, I'm not an Oracle fan but I don't let that stop me from using Java if there's a really good tool in Java that does what I want. I'll also second those who mention that ZILF does work in Mono on a non-Microsoft operating system.

All that said, I do wish ZILF was in something other than C# and it's partly due to the response you have to Microsoft, as many others do, but it's also what I stated: outside of a professional project context, lots of folks aren't willing to use C# or just don't want to. One of the main exceptions I see to that from a game development perspective is with Unity, which uses C# as a backend. Although you can use JavaScript as well. (Of course, many people claim they are rabidly anti-JavaScript too for a variety of reasons.)

The question then becomes perhaps: What language would it make sense to have a ZILF-like tool in? C? C++? Python? Ruby? Java? Scala? Clojure? Haskell? Rust? Go?


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 Post subject: Re: ZIL Coding
PostPosted: Tue Dec 04, 2018 9:42 am 
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Joined: Fri Nov 30, 2018 9:27 am
Posts: 12
Hi folks,

The ZIL group is all good, still there, so rest assured it has been "revived". I can't respond to the C stuff, but ZIL code itself is (for me) nice to use and not difficult beyond what any other coding language would present.

I'll share the competition details here when I know more and anyone wishing to join will be very welcome.

Adam


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 Post subject: Re: ZIL Coding
PostPosted: Tue Dec 04, 2018 9:43 am 
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Joined: Fri Nov 30, 2018 9:27 am
Posts: 12
... if it helps, I do my ZIL coding on a Raspberry Pi running MATE. Linux all the way for me!


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