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PostPosted: Tue Nov 20, 2018 11:37 pm 
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Hello,

I am coming here as a user of the Storynexus platform, working on a world there for over three years, learning all the way. I love the way the system is set up and it does exactly what I need it to do. I had finally found the perfect medium for expressing the story I wanted to express... that was until about a week ago when I received an email that the ability to create on Storynexus was being shutdown starting in 2019. I need to find a way to move on.

I have spent much time researching various other narrative mediums but I have not found another QBN system that is as customizable and open. It is looking more and more like my only option is trying to build my own Storynexus from scratch. Here is my question for the more attuned IF users and authors out there- am I missing a program that does the same thing as Storynexus? If not, does anyone have any experience creating their own system from scratch? Especially advanced systems like Storynexus? It would be great to hear if anyone has any tips, ideas, or resources that could help me transition my game somewhere else... wherever that somewhere else may end up being.

Thank you for your time. I hope I can reach a solution.

-Alex


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PostPosted: Wed Nov 21, 2018 8:02 am 
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I am a former Storynexus user also so I saw the email. As far as I know the only thing they're shutting down at the moment is the ability to start new worlds. Since yours has been in existence for three years, I don't think it's in any current danger.

That said, I know that doesn't bode well for the system as this sounds like a first step toward shutting down. They said there would be "news" in January, which might lay out steps to an eventual shutdown, but don't despair yet.

The closest thing to Storynexus was its less flashy cousin Varytale, which also shut down, but the pieces of it are on a github called Dendry. I am not sure what the license is like for it. https://github.com/dendry
Here's BEE: http://dendry.github.io/bee/

I similarly would love a "card game" style IF system similar to what Storynexus did. I suppose with some JS magic you could gimmick up passages in Twine that behave and can be manipulated like cards. Let me know if you find anything.

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PostPosted: Wed Nov 21, 2018 10:02 am 
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Undum had an "Implicit Choice" system, and all of its descendant engines support this feature too; Hanon already mentioned Dendry. There was Alcyone, they're doing a similar thing in Twine.

QBN is relatively easy to code, even from scratch. But you'll need to cook up some kind of export script first.


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PostPosted: Wed Nov 21, 2018 11:34 am 
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HanonO wrote:
I am a former Storynexus user also so I saw the email. As far as I know the only thing they're shutting down at the moment is the ability to start new worlds. Since yours has been in existence for three years, I don't think it's in any current danger.

That said, I know that doesn't bode well for the system as this sounds like a first step toward shutting down. They said there would be "news" in January, which might lay out steps to an eventual shutdown, but don't despair yet.

The closest thing to Storynexus was its less flashy cousin Varytale, which also shut down, but the pieces of it are on a github called Dendry. I am not sure what the license is like for it. https://github.com/dendry
Here's BEE: http://dendry.github.io/bee/

I similarly would love a "card game" style IF system similar to what Storynexus did. I suppose with some JS magic you could gimmick up passages in Twine that behave and can be manipulated like cards. Let me know if you find anything.


I realize that Storynexus is not necessarily shutting down, but I most definitely need to move off of the broken and buggy system eventually. The way I am thinking about going I will get a lot more freedom. Thank you for the links, I will spend some time looking into them to see what I can scavenge. The card system is not exactly required for what I am doing, but as long as it is similar where I can randomize optional events and have the set events on the bottom, no matter what layout it ends up having.


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PostPosted: Wed Nov 21, 2018 11:36 am 
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Oreolek wrote:
Undum had an "Implicit Choice" system, and all of its descendant engines support this feature too; Hanon already mentioned Dendry. There was Alcyone, they're doing a similar thing in Twine.

QBN is relatively easy to code, even from scratch. But you'll need to cook up some kind of export script first.


I will look into those to see if any of those work. If I were to go about trying to code something along the lines of Storynexus, what language and engine would you suggest I use? Right now I think trying to create my own thing is the direction I will be going in but I don't know what would work best to get those features in.


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PostPosted: Wed Nov 21, 2018 12:30 pm 
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You'll probably have Twine suggested; possibly check out AXMA Storymaker's upcoming fully JS version. AXMA is like Twine but is focused to multimedia and includes sprite handling.

https://sm.axmasoft.com/index.php
JS Beta Online: http://ifiction.net/editorJS/

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PostPosted: Wed Nov 21, 2018 12:52 pm 
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Twine is extremely linear and has very few relations to Storynexus, as much I have tried to make it work. I will look the AXMA thing though. Thanks.


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PostPosted: Wed Nov 21, 2018 12:59 pm 
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Building *on* Twine might be a reasonable approach. That's what the macro system is for -- adding new features written in Javascript, while keeping Twine's underlying text display model.

I've done a small QBN-ish Twine project this way. (Extremely small, and not yet released.) I went rather overboard with it, in the sense that there's basically one Twine macro which is "render the entire page" and all the real code is buried in it. But you can work that way.


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PostPosted: Wed Nov 21, 2018 1:05 pm 
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I will keep looking into it but the lack of use of images or customizable menus as a whole is my biggest issue. I understand it can be changed but finding ways to do so is going to be my biggest problem. Would you be willing to share your example or another example of using twine in a way that is similar to storynexus? Thanks for the answer. I am going to continue researching Twine to see if I can find anything myself.


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PostPosted: Wed Nov 21, 2018 2:13 pm 
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What I did was idiosyncratic and not really related to how storynexus worked. (I don't know how storynexus worked.) I'm just saying you can use Twine that way.


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