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PostPosted: Thu Jan 03, 2019 1:17 pm 
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People have been going to the Cragne Manor hint thread with specific questions, and everyone there has been awesome about helping out. It's a terrific resource for a nudge in the right direction, but if you are looking for something more than a hint or just want to jump straight to the help you need, this will be the place for you!

I'm currently working on a comprehensive guidebook to Cragne Manor, so I'll be publishing it here in stages as I update and replay the game, but for now, the below map and notes will get you started! I want this to be pretty exhaustive, so this will be a lot of work. I definitely invite others to join in and make additions, suggestions, or just help me edit this. ;)

The map is HERE, but to see the full document you will need to open it in draw.io (which is free). I will post PDFs later. (edit: I cannot upload PDFs.)


Last edited by ShabyBelle on Thu Jan 03, 2019 1:26 pm, edited 1 time in total.

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PostPosted: Thu Jan 03, 2019 1:25 pm 
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Well, I wanted to upload some PDFs and share a sneak peek and get some feedback for the type of document I'm creating, but neither .doc nor .pdf file types are allowed. Suggestions? How would people like to see the walkthrough? A large interactive thread with hyperlinks to solutions for each room?


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PostPosted: Thu Jan 03, 2019 1:50 pm 
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You can upload at least certain types of zipped file, if you want to post a sneak peek. Though that might not be as satisfactory for the final work. Interactives and hyperlinks sound nice though also like more work for you!


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PostPosted: Thu Jan 03, 2019 2:13 pm 
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ShabyBelle wrote:
People have been going to the Cragne Manor hint thread with specific questions, and everyone there has been awesome about helping out. It's a terrific resource for a nudge in the right direction, but if you are looking for something more than a hint or just want to jump straight to the help you need, this will be the place for you!

I'm currently working on a comprehensive guidebook to Cragne Manor, so I'll be publishing it here in stages as I update and replay the game, but for now, the below map and notes will get you started! I want this to be pretty exhaustive, so this will be a lot of work. I definitely invite others to join in and make additions, suggestions, or just help me edit this. ;)

The map is HERE, but to see the full document you will need to open it in draw.io (which is free). I will post PDFs later. (edit: I cannot upload PDFs.)


Cool map, yo. Is there a master list of library books?

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PostPosted: Thu Jan 03, 2019 3:29 pm 
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@Matt W - Yeah- I may just zip a PDF and let people see it for feedback. When it's complete I can provide that as a full document. Or maybe host it on my own website. Hmm... I love the idea (but not the workload) of doing it all as a thread here with linkable table of contents. Because that's what I've already got going in my Word doc. I'd hate to redo that, but I guess I could. Especially if there's willing helpers. :)

@MTW - I plan to do a list of all books, not just the library ones, but I need to finish it up. I didn't document that like I should have the first playthrough. Not just a list, but you want to know where each one came from, right? It would be part of the appendix of the guide.


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PostPosted: Thu Jan 03, 2019 10:19 pm 
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Hi Shabybelle and mattw, I am happy to contribute to this project -- I have not quite completed the game yet (but not far off I think :D ). I have a trizbot map with fairly extensive embedded notes about objects and play in each room so should be able to help with some content or editing once there is a structure. I'd be happy to share the map, but as a walkthrough it is unsequenced and VERY spoilerish (pop-up solution on mouse-over of each room essentially), so probably not a good format for someone who just needs a pointer to the next step when they're hopelessly stuck.


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PostPosted: Fri Jan 04, 2019 3:52 am 
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A spoileriffic master list of library books.

Spoiler: show
  • To Have, and To Have Knots: An Illustrated Guide: Church Lobby/Narthex
  • LVPB: Mausoleum
  • The Dollmaker's Journal: Shack Exterior
  • Twin Hearts Between the Planes: Estate Office
  • Backwater Personalities (1915-1925 edition): Drinking Fountain
  • Tolerating An Asinine God: Backwater Jail
  • Lives of Roman: Cragne Family Plot
  • De Zeven Testamenten van de Krijsende Zeeworm: Landing at the Bottom of Stairs
  • Venator in Tenebris: Top of Stairs
  • 'Pataphysical Approaches to Quantum Superfluids: Hallway South
  • Legends of Lake Champlain and the Hudson River Valley: Library (Mike Spivey, upstairs)
  • A Rudimentary Taxonomy of Known Scent and Grotesque Reactions: Disheveled Studio
  • Life Beneath Nightmares: Invasive Library
  • Randomized title: Cragne Library Forbidden Annex, a hidden room off of Basement (Ivan Roth).
    • The Conservative's Cookbook
    • A Diver Swims Through It: Stories From the Sea
    • Buried Tales of Old Vermont
  • The Seven Gaunts: Workroom
  • New England and the Bavarian Illuminati: Boiler Room
  • ANCHORHEAD. A What-do-I-do-now Book Based on the Works of MICHAEL GENTRY: Small Chamber, off of Tunnel Entrance

All of the library books are hidden in self-contained rooms, except for the Drinking Fountain, which just requires you to have read and returned a certain number of library books first.

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Last edited by dfabulich on Fri Jan 04, 2019 1:56 pm, edited 3 times in total.

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PostPosted: Fri Jan 04, 2019 4:11 am 
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A spoileriffic list of rooms that need stuff from other rooms. ("transportation imagery" in the coffee)

This should at least be a useful reference for folks providing hints on the main hint thread.

Spoiler: show
train exterior: insect, train restroom
bridge: flashlight, churchyard

under bridge hatch: hefty iron key, shambolic shack (under gloves)
family plot (crypt): white key, court
church exterior/tiny windowless office: long wooden key, crypt
mudroom: large brass key, church office (under papers)

railway platform: id card, river walk
old well: eyepiece, railway platform

chapel: cash, circular room (under old well)

kitchen: rusty iron key, study
laboratory: dagger, chapel
hallway south (south door): red triangle key, wine cellar
upstairs hall (east door): sturdy key, balcony
shadowy closet: mirror, laboratory
shambolic shack: sausage, attic

rec room: tiny brass key, shambolic shack (in soil)
curiosity shop: red herring, science tower
subterranean tunnel / amorphous tunnel: nasty key, steeple
narrow straits: ancient key, curiosity shop

carol's room: teapot from mudroom; back and forth with Christabell, hillside path
town square: decaying picture, carol's room
church basement: amulet, town square
pantry: clue about jar, church basement
steeple: clue about song, pantry

train station lobby: slimy key, disheveled studio
shack exterior: tarnished brass key, station security

meatpacking plant: meat cleaver, rec room
greenhouse: whetstone, invisible worm
invisible worm: secret menu, meat packing plant
abandoned nursery: vacuum component, greenhouse
sitting room: letter opener, abandoned nursery
inside the shack: chime, sitting room

court: all puzzles
library: all library books
observatory: horn (court), cyst (narrow straits), memory (inside the shack), de vermibus (library), sign (steeple)

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Last edited by dfabulich on Sun Jan 06, 2019 2:07 am, edited 3 times in total.

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PostPosted: Fri Jan 04, 2019 4:18 am 
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Also, see matt w's Variegated Court reference post which is easy to overlook in the giant hint thread.

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PostPosted: Fri Jan 04, 2019 4:41 am 
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Here's a "spoiler-free walkthrough." It's a list of rooms in a solvable order, with no explicit hints on how to solve the puzzles when you arrive. If you solve the puzzles in this order, you shouldn't have to deal with any "transportation imagery" from the coffee; you won't have to trek all over looking for puzzles you're ready to solve.

Spoiler: show
train restroom
train exterior
milkweed
estate office
churchyard
mausoleum
dim recesses of the forest
shack exterior (partial)
bridge

outside pub
backwater jail / padded cell

river walk
railway platform
old well

outside the plant
dusty office
bathroom of the meatpacking plant

back garden
shambolic shack (partial)
under bridge
tunnel entrance / small chamber
tiny windowless office (partial)

mudroom
court (just visiting; can't solve yet)
landing at the bottom of stairs
gallery
music room
top of stairs
hallway south (partial)
library (mike spivey, upstairs; not the town library)
family plot
crypt

church exterior/tiny windowless office
church lobby/women's restroom/narthex
chapel

study
kitchen
basement (ivan roth)
cold storage
cragne library forbidden annex
workroom
boiler room
wine cellar
laboratory
hallway south (south door)
balcony
carol's room/hillside path
upstairs hall
shadowy closet
science tower
disheveled studio
invasive library
branching corridor

curiosity shop
shambolic shack (again)
rec room

drinking fountain

town square
church basement
pantry
steeple
subterranean tunnel / amorphous tunnel
narrow straits

train station lobby
shack exterior

meatpacking plant
invisible worm
greenhouse
abandoned nursery
sitting room
inside the shack

court
library
observatory

_________________
At Choice of Games, we sell long-form choice-based interactive fiction games. We're looking for writers, paid in advance.


Last edited by dfabulich on Sun Jan 06, 2019 2:12 am, edited 7 times in total.

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